Kyodai Mahjongg

News board => News => Topic started by: Nao on November 16, 2002, 00:00:00

Title: November 16, 2002
Post by: Nao on November 16, 2002, 00:00:00
Ouch, I didn't make it on time to release the private beta version of the game last week... So I thought I'd tweak the game a little more and try to make it as bug-free as possible before submitting it to my registered users. Add to that the fact that since the last time, the first episodes of Saint Seiya Hades were released to the public. Considering it's my all-time favorite show and I've been waiting for 12 years to see the new series come to life, I was sort of splitting my time between Kyodai Mahjongg and watching and commenting the new episodes. For those wondering, Saint Seiya is the TV series that had a season called "Asgard", including two characters who were twin brothers and inspired the name for this game -- Kyodai means "brothers" in Japanese. That explains the cryptic "Remember the Asgard brothers" in version 1.21... Eh eh ;-)  I had only one 3D-card crash/reboot since last week, and it wasn't with a 3D game, but while browsing the web. I don't know why. Anyway. My machine seems to be pretty robust now. And I've finally been able to cross past the 15.000 mark in 3DMark 2001 SE with the latest ATI beta drivers. That's just the geek in me, of course. Not that it matters anyway. Oh, and I was curious to see the Doom III leak. It looks gorgeous and runs quite fast (about 50 FPS here). I'd love to do something that looks as good as that. But I have already too much work on my silly little game eh eh.  So, what's up ? Hmm... I've finally been able to fix the bug that prevented me to switch to fullscreen mode. I still have a few issues to fix in it (incorrect multisample and vsync support, buggy game selector), but I expect this to be done tomorrow. I also need to reimplement tileset numerals, cube mapping, board rotation, window coordinates saving, fullscreen cursor, and try to finish implementing fully the combo box and edit box components -- not that they are particularly buggy, but they don't behave the same way as the classic Windows components. Hmm. That's my list of things left to do before I can release the private beta. I guess I won't have done everything in time for the release, so I'll try to release it next week at the latest. I really want some feedback now, so I have to do it ! ;-)