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 Cyna Games > News archives
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January 19, 2002
January 19, 2002, 00:00:00
Hello... I've been working non-stop on Kyodai this week, adding little things I've been requested to do, fixing other things (nobody seemed to notice I'd forgotten to include the Ukrainian and Turkish translations when I'd announced them Wink), and answering the endless support e-mails... Although I'm pretty happy to see that there aren't more technical problems with version 18.00 than with the previous versions. It was something I was very afraid about, considering I'd switched the engine to DirectX 7... Well that's about everything I wanted to say... You can expect another update to Kyodai Mahjongg this month, and I'm sure it will please a lot of you. Have fun with v18.00 in the meantime Smile
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January 12, 2002
January 12, 2002, 00:00:00
Good news : I've been able to reproduce the two major bugs that were reported to me, and I fixed them of course. After a few hours with severe update problems on this website, Kyodai Mahjongg 18.00 is now officially available ! Have fun, and please be kind with me -- I'm exhausted and if you have a problem with the game, you should really read the help files before contacting me, or try to upgrade your video card / sound card drivers or reinstall Windows. It's always a good thing to do from time to time.
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New release: Kyodai Mahjongg 18.00
January 12, 2002, 00:00:00
  • [Language] Updated translations : Spanish, Russian.
  • [Great] Added a "Realistic Tiles" option to create (at last !) life-like tiles with round borders (3D mode only). Best experienced on GeForce and Radeon video cards with the T&L device enabled ! Please note that this feature is NOT final. While all the major issues have been adressed during beta testing (only exception : emboss mapping not supported), there are probably still minor issues that I haven't noticed earlier, simply because it involved rewriting all of the 3D engine. Wait and see...
  • [Cool] Upgraded to DirectX 7.0... Apparently the problems some of you experienced with version 15.00 (my previous attempt at a DirectX 7.0 core) are no more !
  • [Cool] Optimized loading speeds at startup. There isn't a lot of room for improvement, though. Initial menu translation is now twice faster, and Midi file loading is up to 20 times faster when the DirectSound engine is enabled. I also believe I managed to speed up texture loading.
  • [Cool] Added "Force 16-bit textures" option to improve performance in 32-bit color mode.
  • [Cool] Improved the Hints visibility by making the tiles blink. You can stop the blinking effect simply by clicking on any tile.
  • [Cool] Improved menu handling by making it easier to switch from a submenu to its parent menu. Oh that was a boring one, wasn't it ? Wink
  • [Cool] The sound effects are now available as Wave files in your Kyodai directory. So you can now replace them with your own custom wave files if you want.
  • [Cool] Added in the Configuration menu an option to use a threaded timer instead of a CPU idle timer. Kyodai will be a bit slower with a threaded timer, but will not use 100% of the available CPU time.
  • [Fix] Fixed issues with Windows XP guest accounts.
  • [Fix] Fixed issues with Radeon 8500 and GeForce3 cards (opaque shadows, broken EMBM...).
  • [Fix] Fixed incompatibility between low resolution textures and bump mapping mode.
  • [Fix] The score bug should now be completely fixed. Tough one. Had to write my own color depth conversion routine for this.
  • [Fix] About 742 other fixes I always forget to mention in this help file. Who reads it anyway ? Well, at least you. And me.
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January 10, 2002
January 10, 2002, 00:00:00
Happy new year everyone. I just wanted to drop a message here to tell you that the new version is not yet ready. At least officially. It's been extensively tested by registered users from my private mailing list, and there have been several minor issues that I'm trying to fix. I don't want to rush the release of this new version because it's based on a new engine, and it's always a bit scary for me to unveil this kind of thing I've been working on for so long...  Well, I actually released a final version yesterday but it was cancelled after about five minutes, only, I forgot to update my website to remove references to it. Now you know everything... Wink So, basically, I'll try to make a final review of the bugs people reported to me, and fix the problems I can deal with (i.e., not the hardware problems that are due to incompatible drivers). Then I'll release the new version. Believe me, you won't be disappointed. And if you can't wait, I've updated my "Version History" page with the new features for v18.00 ! Wink
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December 27, 2001
December 27, 2001, 00:00:00
Just wanted to tell you that I'm still alive, and I'm finally back online ! Sorry for the delays. I have a huge backlog of e-mail to answer so it will take some time to get it done. The new version will be released around December 31, hopefully. My new year present for you Smile
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November 22, 2001
November 22, 2001, 00:00:00
Hi there ! Everything's going really fine with the new version. I've been having a private beta session with all my registered users, and most of them are really thrilled by the new features, especially the realistic tiles. And the problems I got with Kyodai 15.00 seem to be gone, too... Really really good stuff then. As for the release date, well... As always, "stay tuned", but I wouldn't bet for a 2001 release date. The final version will probably be out in early January. I'm still working hard on making the new features as good as possible, and I may release a public beta version next month, but please don't ask for it.  Generally, I would like all of you to try e-mailing me less next month. It's going to be a very busy December for me, as much in "real life" as in my "job life", and I'm afraid I won't be able to answer most of the e-mails I'll receive. If you have an issue with your registration data, please contact directly the website where you purchased your copy of Kyodai. Hopefully they'll be able to help.  Don't worry, I'll post a news item here as soon as I feel I'm able to resume my normal e-mail activity. In the meantime, you can still e-mail me, but don't expect me to answer before all of my duties are over ! Wink Thanks everybody !
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November 6, 2001
November 06, 2001, 00:00:00
Still playing around with stupid things that may or may not be included into Kyodai Mahjongg... Most of my effort has been put in trying again to convert the engine to DirectX 7.0... I already tried this on Kyodai Mahjongg 15.00 and I received a lot of negative feedback about crashes and floating-point error messages that forced me to go back to DirectX 6.1. This time I wanted to experience with high-quality models and see if I could improve the visual aspect of my tiles with the hardware transform & lighting technology, which can only be accessed with DirectX 7.0, so I gave it another try, making sure to prevent the floating-point errors from happening.  So, technically, if you experienced problems with version 15.00 (you can find it on my download page if you want to make sure it still doesn't work on your current hardware), and if you have version 17.24 installed on your computer (it's also available on my download page, of course !), you may want to help me finding out if the upcoming DirectX 7.0 version (with its high-quality rounded tiles) works fine and faster on your machine. Drop me a mail... Thanks in advance.
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October 20, 2001
October 20, 2001, 00:00:00
I don't know why, but recently I've concentrated most of my efforts on speeding up the loading process. Although with my Athlon 1.4ghz Kyodai doesn't take more than two seconds (4 seconds if I enable Midi music) to load, it's still annoying to see that some parts of the program take too long to load when compared with the rest. Most of my work is focused on the music loading which takes about 2 seconds on my machine. I've noticed that "The Sad Song" takes a lot more time to load than Midi files with more simple samples, but I love that song too much, so my only solution was to implement DirectMusic again (I had made some unsuccessful tests with it during the 11.00 beta sessions). While there's still a lot of work to do before I can say the DirectMusic code is final, I've already been able to calculate the time taken by the music loading process now : 0.4 seconds at first launch (when DirectMusic needs to download sound samples), and 0.07 seconds when you relaunch Kyodai. Which is quite nice. The reason why I'd given up on DirectMusic last year was that it had a tendency to distort the songs, but the bug was fixed in DirectX 8.0, so if you have it installed, you'll be better off with DirectMusic enabled. I'm going to do this, at least ! Wink
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October 18, 2001
October 18, 2001, 00:00:00
If you registered between July and October at Getsoftware (and thank you again for your honesty and generosity), I'm very "pleased" to announce that I'll never actually receive your money, since the company decided they would keep it for themselves. My only hope is in the sale of their assets, from which I should get (in one year !) at least a part of these lost fees. Fantastic.
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October 16, 2001
October 16, 2001, 00:00:00
Just a quick note to ask you to stop writing me about the fleas... I already got rid of them last year, I learned my lessons, this year we were quick to fix the problem, seems like everything's okay, and no, I don't need any products for now, thank you Wink  On the Kyodai side, I'm sort-of playing with high polygon counts to view realistic tiles with round edges. It works nicely enough to be fun, but it would require too many changes to the core of my program, so I'll drop the idea for now... Although I'm leaving the door open because it definitely looks nice. I guess I'll have to think about it in the next couple of years, when enough video cards have the power to show millions of polygons on screen... Wink
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