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 Cyna Games > News archives
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February 15, 2001
February 15, 2001, 00:00:00
Hi ! Kyodai Mahjongg 16.00 is officially released ! Happy ? Wink  There are a few additions since the last beta, so be sure to download it. I've been offline for two days, going to a friend's wedding in Paris, so please bear with me if I'm not answering the mail -- I'm so late. Also, if you sent me an e-mail on February 13 and didn't get an answer, please send it again, because I probably lost it due to a bad manipulation. Now have fun !
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New release: Kyodai Mahjongg 16.00
February 15, 2001, 00:00:00
  • [Language] New translation : Ukrainian. How many Eastern Europe translations does that make...? ^_^;
  • [Language] Updated translation : Czech.
  • [Tileset] New tileset, "Vikings" (or Viking Artifacts), collected by the Viking Answer Lady.
  • [Tileset] Replaced "Catalin" with "Rainbow", by Mugwump, an improved version of John Nicholas' Catalin.
  • [Tileset] Replaced Small Tileset "Hard" with a similar but better-looking one, "DjVu", by Mugwump. Also added "Phractal", again by Mugwump.
  • [Music] New song from Miguel Samiez ! This is always a great event in Kyodai's history. This time, it's called "Forever", and it's a beautiful slow-paced song with a strong Asian influence. Enjoy it ! Wink
  • [Great] I finally removed the old 2D engine and replaced it with a simulation of 2D using the current 3D engine. Thus, the 2D engine now benefits from all the nice 3D effects I implemented. A poll posted on my website proved that less than 10% of Kyodai Mahjongg's users have problems with this, so I decided to go forward, because this new engine is likely to make it easier for me to add new effects and new mini-games.
  • [Great] New feature : Themes. These are small text files in the "Theme" subdirectory, which contain a specific choice of regular tileset, small tileset, background, music and skin. This allows users to change all their graphic environment with a single click. Please note that this feature is still in its experimental stages. While I believe it will work flawlessly, if you encounter any bugs they will probably be fixed in the next release.
  • [Cool] The Full Package used to include a copy of Kyodai 10.21, for Windows NT compatibility. It has been replaced with a special version of Kyodai 15.42 using DirectX 3, so it should work on NT as well. This version should be also useful to users who have trouble with the 3D engine, since it features the "normal" 2D engine, and all 3D-related code has been removed.
  • [Cool] The Kyodai logo in 3D (behind the Game Selector) has been replaced with a logo made with four Japanese characters meaning "Kyodai Mahjongg". I think it's a bit more exciting than the previous logo. Your feedback is welcome.
  • [Cool] Added a "GeForce performance trick" option in the 3D / Video card compatibility menu. It simply forces a multitexturing mode on the Solitaire boards when no special effects are enabled (normally it should be in single-texturing mode). NVIDIA has been unable to explain me why it improves 16-bit mode performance from 110 fps to 130 fps on my GeForce2 MX (up to 20%), but I thought it would be nice to offer this to my users as well... May also work on other video cards, but so far it's been only tested on my GeForce2.
  • [Cool] Added an option to change the text position in the toolbar. You can put the labels on the right of the icons, on their bottom or simply remove them.
  • [Cool] Changed the Small tileset format to make it easier for users to create new (and lighter) tilesets. The old format is still supported, of course. The 2D-only version also supports the new format. I'll try to improve this new format in a future version (JPG support and custom sizes).
  • [Cool] Since the Emboss Bump Mapping mode didn't look so good on most of the tilesets, I changed it to look more like the EMBM mode.
  • [Cool] Removed several menu items that were either not needed anymore (after I removed the old 2D engine), or could be merged with others ("Animate Tile Rivers" is now merged with "Enable Animations", for example). This should hopefully make the menus a bit easier to read...
  • [Fix] Some changes to the 3D mode weren't applied if the game was in Pause mode. Now they're applied as well.
  • [Fix] Finally fixed the EMBM bug that was introduced in version 15.00. It was hard to track it down, but now it's done.
  • [Fix] Fixed a minor transparency problem.
  • [Fix] More fixes and additions I forgot to mention.
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February 6, 2001
February 06, 2001, 00:00:00
Quick news, but good news : I've finally been able to fix the infamous G400/Radeon Bump Mapping bug ! It was actually 3 bugs that were quite hard to track, because they weren't related to the EMBM feature. Now I can start working on the finishing touches of Kyodai 16.00 ! Maybe this week, who knows ?  Update : Kyodai 16.00 Beta 4 is online ! You can download it right now. It features the EMBM bugfix and a few new tilesets. Don't forget to answer the polls !
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January 30, 2001
January 30, 2001, 00:00:00
Hi there ! Beta 3 is ready for you. You can download it here. This time it's a 4,4mb file -- I decided to include all of the usual files just to make sure no one ever tells me "This beta version sucks because you removed most of the tilesets"... I must admit I was entertained by this comment, but it wasn't too thrilling to imagine that people actually think I remove tilesets for the sake of it, and not because they're not needed in a beta version that is not supposed to stay forever on your computer.  Technically, I haven't changed a lot of things in the 3D version compared to Beta 2. You can start sending me e-mail on all the little details that bother you in the beta version. Most of my work this week has been put in the 2D-only version, which is included in the package. I would like to hear as soon as possible from Windows NT 4 users to make sure this version works -- or doesn't work on their operating system. Please send me an e-mail as soon as possible !
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January 27, 2001
January 27, 2001, 00:00:00
Hello. Here I'm going to try to give you some reasons for removing the 2D code from Kyodai.  - DX8 is now a reality. Even DirectX 8.0a is out now. As you may already know, DX8 has removed support for 2D code. Not that you can't do 2D games with it -- it's just that you'll have to rewrite all your code to make it use it the 3D hardware. My 2D interface would be painful to convert to 3D, so I figured it was easier to use the current 3D engine to emulate 2D. The fact is that I want to convert Kyodai to DirectX 8 somewhere in the future. I did have much trouble with DirectX 7 though, so I'm going to do that carefully. - This week, I've been working on a 2D-only version of Kyodai 15.42... I've made sure to use DirectX 3.0 instructions, so it should in fact work on every machine with DX3 installed, including Windows NT 4. Which should let me remove the older Kyodai 10.21 from the Full Package. I'm very happy with this idea, in fact. Now NT4 users should be able to benefit from all the improvements that have been brought to Kyodai last year. - And finally, I don't enjoy programming in 2D anymore. As silly as it seems, it's the most important thing for me. Being forced to make everything 2D-compatible just makes everything harder to improve.  Thanks everyone for answering the polls (you can still participate). The results show that less than 15% of the Kyodai user base wants to go back to version 15.42, and I guess they'll be happy with the 2D-only version, which I may or may not update in the future (I can't promise anything but I'll think of it).  Gotta go back to work... Okay, maybe just some online surfing... I need some rest ! Smile
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January 22, 2001
January 22, 2001, 00:00:00
Hi ! Based on your feedback and my own work, I've made some improvements to the latest version. So here's a new beta, Kyodai 16.00 Beta 2, which I encourage you to download and try for yourself. Don't forget to uninstall your Beta 1 first.  Please answer the poll below as you did last week (I've reset the counts). If you choose the "doesn't work" answer, please send me an e-mail to explain your problem, or I won't take your vote into account. I believe that this new version shows what I intended to do for the new 2D engine. It now works almost perfectly. I've also simplified the menus, made the new tiles appear smoothly in Slider, speeded up the 2D engine by about 10%, and reduced the EXE size by nearly 100kb, which will allow me to add more backgrounds or songs to the Light Package. Have fun !
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January 15, 2001
January 15, 2001, 00:00:00
Beta alert !! Smile  I've got this one ready for you... kyo16b1.exe is a beta version of Kyodai 16.00. What's the difference ? As I said below, I removed the 2D engine and replaced it with a 2D simulation of the 3D engine. It seems to work great for the first three mini-games, but there are some issues with the Small tileset games, especially Slider and Hashira. Don't worry, these glitches will be fixed in the final version. What I'd like you to do is to download this file (1,4mb), install it and test it. Then tell me if it works. I don't guarantee I will have an answer for you, but I'll post updates here on the current state of Kyodai.  Technically, I'd like you to send an e-mail and tell me : - If Kyodai 15.42 works fine for you in 2D and 3D, - If the new 2D engine works fine for you (and if you prefer it to the older one), - Your opinion on whether or not I should continue with this new 2D engine, or go back to the older one.  Oh, one last thing. I think I have fixed the EMBM problem that appeared in version 15.00... It was actually a stupid error due to the architecture differences between DX6 and DX7. If you have a G400 or Radeon video card, please tell me if it works ! Thanks !
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January 6, 2001
January 06, 2001, 00:00:00
Hi there. I've put a new poll online... After all these years, I was wondering if I could modify my 2D engine or not. My dream would be to use the 3D engine to show the board in 2D. The results would be the same, but it would simplify so much my own code, plus you would get all the cool special effects from the 3D version. Please everybody, try to participate ! Thanks ! Smile  As for the current state of Kyodai... Well, I've tried to get definitely rid of the Z-Buffer, just to save a few more FPS. But it just seems to be impossible without forcing the board to be viewed from the top (which is the current option when you disable the Z-Buffer). Oh well. I'm also trying to sort my to-do-list, and get rid of the useless options. This is the only way I can concentrate on the real useful ones... Wink
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January 3, 2001
January 03, 2001, 00:00:00
Hi everyone ! I just wanted to celebrate two things with you. First of all, happy new year ! Smile Don't worry, you'll see a whole bunch of new versions coming in 2001... I've still got a long "to-do-list" !  Then, I'd also like to let you know that, a few minutes ago, the main page at Kyodai.com welcomed its 2.000.000th visitor... Smile The number of daily visits keeps increasing every day, and I'm glad about that. Call me stupid... Wink  As for the current news, well... I've added a few useless options to the game, but I'm still rather involved in my semi-holidays so don't expect a new release before a week or two... Wink I still have to find in my "to-do-list" what I'm planning to add next... Hard to say ! Smile
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December 23, 2000
December 23, 2000, 00:00:00
Again two weeks after... Well, at least now it has become a habit so I don't have to apologize, especially because it's Christmas so I'm busy in real life and it's understandable... Wink  So I've got a new version for you, v15.42, which fixes a number of minor to major bugs in the layout editor, in online two-player mode and in the tile animations. Some of these bugs had been there for months, so I'm glad they're gone now.  From now on, I'll probably start working on a new major update, so don't except a new version before at least three to six weeks. My goal is to add some difficulty levels to the Solitaire game, and bend some rules for the other games. We'll see when it comes... Merry Christmas and Happy new year then ! Wink
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