23 271 638
visitors here since April 1997.
registered users on the website
20 guest(s), 0 user(s)
Cyna Games > News archives
Browse with the Miguel touch!
January 24, 2005, 21:10:46
Some good news to compensate for the previous post: we entered a new partnership with our friend and -fantastic- composer, Miguel Samiez. As he is working simultaneously on seven (!) different album projects, he is sharing some extracts of his upcoming works on his website.
With his authorization, we placed a music note in the top blue bar that you can click to launch a Flash MP3 player and listen to these samples. Enjoy this fine music!
(French) Une bonne nouvelle pour compenser la précédente, avec le début d'un nouveau partenariat avec notre ami et compositeur de génie, Miguel Samiez. Il travaille actuellement sur sept projets d'album différents, et nous fait partager quelques extraits de ses nouvelles musiques sur son site.
Avec sa bénédiction nous avons donc placé une note de musique dans la barre bleue en haut de la page, sur laquelle il vous suffit de cliquer pour lancer un lecteur MP3 en Flash qui vous permettra d'écouter les morceaux en question. Bonne écoute !
Mail registration on hold
January 24, 2005, 21:03:31
Hello. We are sorry to announce that from this day on, and until further notice, we will no longer be able to honor postal mail registrations for Kyodai Mahjongg. Indeed, we were informed today that the post office that hosts our PO Box has closed its doors, and we are not willing to divulge our address in public. All mails currently in transit shall be sent back to their senders, provided they wrote down their address at the back of the envelope.
If you do not have a credit card, please ask a friend to help you, and don't forget to tell him/her to use your name in the "Customer name" field, otherwise the game will be registered to his/her own name. We deeply apologize for the inconvenience.
(French) Bonjour. Je suis au regret de vous annoncer qu'à compter de ce jour et pour une durée indéterminée, les enregistrements à Kyôdai Mahjongg par voie postale sont arrêtés. En effet, nous avons appris aujourd'hui que le bureau de poste qui hébergeait notre boîte postale fermait ses portes, et nous ne désirons pas diffuser notre adresse au public. Tous les courriers en transit seront renvoyés à leur expéditeur, à condition qu'il ait inscrit son adresse à l'arrière de l'enveloppe.
Si vous n'avez pas de carte bleue, merci de vous adresser à un ami qui pourrait vous aider, en n'oubliant pas de faire mettre votre propre nom dans le champ "Customer name" sinon c'est le sien qui servira à l'enregistrement. Toutes nos excuses pour ce désagrément indépendant de notre volonté.
Account passwords, search engine, downloads...
January 20, 2005, 22:07:13
Hello everyone, hope you'll all doing fine. After I e-mailed the KMJ registered users mailing list, we've had a huge number of new accounts created in a short time. Considering I approve them manually, I had to spend a whole day on this just to make sure people wouldn't wait more than one hour to be able to benefit the website's new features.
Unfortunately, there seems to be a problem with some US providers (especially Comcast) that just refuse incoming e-mails from kyodai.com, and as such these accounts, although validated, haven't been used so far. I decided to drop the e-mail validation system, and make it possible for account holders to create an account and retrieve their password without using an e-mail address. So, to anyone still waiting for that e-mail: just go there
and fill the second form. You should then be able to access the website immediately and join our happy community!
If you're not registered to KMJ, I've still been working for you, and implemented a simplified search engine (check out the bottom of the sidebar) that will allow you to easily find a word within a news title or its body. This doesn't work for the navigation pages yet, because they're not stored in the database. Still, you can access about 250 news posts and all new version announcements (with their associated history pages) with this system.
If you're curious, the Private Downloads section now offers 32 tilesets (plus a few zipped tilesets), 25 small tilesets, 5 zipped small tilesets, 32 backgrounds and 57 layouts (which actually show up on the screen in all their glory). Create your account now and join the fun!
(French) Bonjour Ă tous, j'espĂ¨re que vous allez bien. AprĂ¨s avoir envoyĂ© un e-mail Ă la mailing list des utilisateurs enregistrĂ©s de KMJ, le site a connu une grosse vague de nouveaux comptes il y a quelques jours. Etant donnĂ© que j'approuve tous les comptes manuellement, j'ai passĂ© une journĂ©e entiĂ¨re Ă m'assurer que les utilisateurs puissent accĂ©der au site en moins d'une heure.
Malheureusement, il y a eu quelques soucis avec certains fournisseurs d'accĂ¨s qui refusent les e-mails envoyĂ©s par le site, et les comptes associĂ©s ne peuvent donc pas ĂŞtre utilisĂ©s. J'ai donc dĂ©cidĂ© Ă la place d'assouplir la politique du site en matiĂ¨re de rĂ©cupĂ©ration de mot de passe. Vous pouvez maintenant obtenir votre mot de passe directement sur le site en entrant votre login et vos informations d'enregistrement. Allez sur cette page
et remplissez le second formulaire. Vous pourrez ainsi vous connecter immĂ©diatement et rejoindre notre joyeuse communautĂ© !
Si vous n'ĂŞtes pas encore enregistrĂ© Ă KMJ, j'ai tout de mĂŞme Ă©galement pensĂ© Ă vous et implĂ©mentĂ© un moteur de recherche simplifiĂ© vous permettant d'accĂ©der immĂ©diatement Ă toutes les news du site (environ 250) et Ă toutes les annonces de nouvelles sorties (avec leur historique associĂ©). La recherche s'effectue sur le titre et le contenu du message. Le moteur se trouve en bas de la barre de menu Ă gauche.
Pour les plus curieux, la section des TĂ©lĂ©chargements privĂ©s recense Ă ce jour 32 tilesets (plus quelques tilesets zippĂ©s), 25 petits tilesets, 5 petits tilesets zippĂ©s, 32 fonds d'Ă©cran et 57 layouts (qui s'affichent directement Ă l'Ă©cran dans toute leur splendeur). Pour y accĂ©der, crĂ©ez votre compte kyodai.com et venez nous rejoindre !
Website moving along nicely!
January 14, 2005, 04:28:35
After ten days of activity, the new kyodai.com website has been acclaimed by all of its members, who are now over 500 [as of January 15] and still growing.
New pages have appeared on the website, over 200 messages have been posted on the boards (a quarter of these being mine... Hu), we also offer 5 beautiful backgrounds and about 15 extra tilesets to download.
I'm still working on improving the website (I'm planning to work on it for several more months), but I'm slowly resuming work on the game in the meantime. Hopefully, a new beta version version should be available for registered users, that will allow a new form of communication between the game and its website.
The ultimate goal being, of course, to make the experience even more refreshing and enjoyable!
Now, let's get back to work!
(French) Après une dizaine de jours d'activité, le nouveau site de Kyodai fait l'unanimité auprès de ses membres, qui sont désormais au nombre de 500. [Chiffres du 15 janvier]
De nouvelles pages ont fait leur apparition, près de 200 messages ont été postés sur le forum (dont un bon quart de moi...), nous avons 5 très beaux fonds d'écrans et une quinzaine de tilesets à disposition.
Tout en continuant à fignoler le site (qui s'améliorera au fil des mois), je reprends doucement le travail sur le jeu, espérant pouvoir lancer dans les prochains mois une nouvelle version bêta pour les utilisateurs enregistrés qui permettra une interconnexion entre le jeu et le site web.
Le but étant évidemment de rendre l'expérience encore plus plaisante qu'elle ne l'est déjà !
C'est pas tout ça, mais il faut que je retourne au travail, moi ! ^^
Our New Year's gift to you!
January 03, 2005, 18:04:24
Happy new year everyone! And here it is, as promised: the new website! New design, new pages, 100% multilingual, discussion boards, categorized downloads and uploads, and more to come!
It took over nine months to gestate (
), and offers a lot of new features, mostly to registered users. It's not considered as "finished", and probably never will be, because I wanted to make a solid basis suitable for adding progressively more and more features.
Future versions of Kyodai Mahjongg will interface themselves with the website and be able to directly access exclusive downloads. In the end, we hope to create a strong community that will be able to share their passions here. Hopefully you can enjoy the website as much as we enjoyed making it!
Please bear with us as the website's last bugs are being chased away by the author!
PS: there was an issue when the site was first put online, which lead us to go back to the previous version before we could fix it. It was a problem with the server's virtual host configuration. Thanks for your patience.
PS 2: another configuration issue prevented accounts to be created until now and e-mails to be sent to us. We apologize for the problem.
(French) Bonne année à tous ! Et le voilà, comme promis : le nouveau site web ! Nouveau design, nouvelles pages, 100% multilingue (enfin... bilingue pour le moment !), des forums de discussion, des téléchargements et uploads classés par catégorie, et ce n'est pas fini !
Il a fallu plus de 9 mois de gestation (
) pour réussir à sortir cette version ouverte au public, mais principalement destinée aux utilisateurs enregistrés de Kyodai Mahjongg. Le site sera probablement toujours considéré comme étant "en construction", la version actuelle n'étant qu'une première base solide ouverte à l'ajout d'autres fonctionnalités.
Les prochaines versions du jeu pourront s'interfacer directement avec le site et télécharger directement des fichiers exclusifs. Nous espérons progressivement pouvoir établir une communauté qui pourra partager sa passion en ces lieux. Nous espérons que vous apprécierez le site autant que nous avons apprécié de le mettre en place !
PS : il y a eu quelques problèmes lors de la mise en place du site, qui nous ont conduit à remettre l'ancienne version en ligne à trois reprises avant de résoudre le souci (un oubli dans la configuration du virtual host du serveur).
PS 2 : un autre problème de configuration empêchait jusqu'à maintenant la création des comptes et l'envoi de mails au support technique. Avec toutes nos excuses !
December 31, 2004
December 31, 2004, 00:00:00
I'll be doing my best to open the website by Sunday, instead of next week. It will be January 2nd and I might finally have some time to work on it. Fingers crossed! Happy holidays everyone.
December 30, 2004
December 30, 2004, 00:00:00
It's a bit hard to believe (even for me, at this point
), but I did manage to finish a working version of the website on Christmas Eve. Actually, I had even put a Christmas theme on it, which I had to remove later, for... obvious reasons. Because unfortunately, Christmas is not exactly a day you can spend on your computer working with beta testers towards a public release, so I pushed back the release date a little bit.
Last week I added a couple of cool new features and I needed to test them myself, so in the end I decided I would open the website to the public directly without a beta session, in order to make it for New Year's Eve. Well, it turns out we organized a party with our friends, and I haven't been able to work on the release for the last couple of days. In the end, tomorrow will be the party itself, and it would be a very bad idea for me to open the website then. It's been crunch time for a few weeks now and I'm exhausted, so I'll probably open it next week. This time, for good! Everything is fixed, it's technically ready to be browsed.
I can't wait till you get to see it in action! I put nearly ten months of my life in it. One day you decide you're going to reprogram everything by yourself, next thing you know you're ten months into the making and cursing yourself for not using a library like PostNuke. Eh, who am I kidding. I would have thought it didn't have the right features for me anyway. At least now I'm happy with the results. And I hope you will be, too. Have a happy New Year and see you next week!
December 17, 2004
December 17, 2004, 00:00:00
Hello. Kyodai.com has moved to another hosting service, on a smaller-scale server that is quite promising. However, the move was a bit rushed (because we had issues with the previous server), and in the process we lost e-mails. After we reviewed the problem, it appears that all of the mail sent today to an @kyodai.com address have been lost. So, if you e-mailed tech support within the last 24 hours and didn't get an answer yet, please contact us again.
The new server will host the new website, and this is actually where the beta version is currently being tested. There are some problems with the account creation process, as well as design issues that need to be fixed ASAP. I also need to make the upload system more flexible (currently you can only upload stuff and you can't touch it anymore afterwards). There's still this huge "to-do list" waiting to...be done, but I'm still confident the website will be ready around Christmas. I'm putting all my energy into this goal. Thanks for your patience.
November 30, 2004
November 30, 2004, 00:00:00
Programming a bulletin board system from scratch is something that can't be compared to anything else. It's not like it's a very hard task, on the contrary it's quite pleasant to develop new features every day (the only boring part would be to make sure everything can be translated to any language), but it's very long to implement. Every day I'm adding new code, and progressively it's looking a bit more like a "professional" forum system. It's still far from an Invision or phpBB module of course, but at least it's my code. It's very rewarding when you manage to emulate features from the best forum systems. Recently I added support for avatars, user information, and a feature that I'll develop further in the coming months, revolving around uploading files by yourself and having other people comment on them and rate them. The more I work on the website, the more I hope I'll be able to make a perfect interface between the software (KMJ) and the website. It's really going to be a fun place to be, and I don't want to make any mistakes while developing the online code. Again, please bear with me. If you're interested in knowing what I'm doing apart from that... How does it feel to lose several days and knowing you'll never get them back? Now I know. I've been looking into hardware websites for months just to find the "perfect" new machine for me, making sure it'll have a RAID system to ensure maximum security for my hard drive data, etc. And guess what? One day I woke up, turned on my machine and had my hard drive litterally crash in front of me. I managed to retrieve most of my "work" data, having made a copy of it the week before, although I spent a day trying to rebuild the data before I realized I did make that copy. Yes, isn't that silly. Anyway, I got the website and software to work again, but I still lost about 3gb of miscellaneous data with the crash. Apart from the work data, I managed to repair about 1gb of lost data, but it took me several days, hence the feeling I really lost my time in a time where I really don't want to reschedule the release of the website. I still want to publish it before the new year. Really. And it'll be done. Maybe even before Christmas. Provided I don't get another hard drive crash in the meantime. Ever heard of the Murphy law?
Anyway, everything's fine now. The website is looking better every day, I'm sure most of you will appreciate the additions. And if you don't, well, I'll try to add an alternative version of the website that looks mostly like the current one. But I'm sure I won't have to ;o)
November 14, 2004
November 14, 2004, 00:00:00
Now that the host issue is dealt with (I'll still be looking for mirrors for the KMJ files if anyone's interested -- I've received a couple of offers I haven't answered yet, shame on me), I've been resuming work on KMJ itself, just to get back into the bandwagon... Uh. I actually tried to convert the game's code to open source development tools over a period of 24 hours. I first had to get rid of the interface code (and it's not like I didn't try to convert it...), then the network code, then I had to convert the DX8 code to DX9 (because strangely, the OSDT didn't have DX8 support), and then I had a linker problem that I was unable to find the source of. I scratched my head for a couple of hours and decided my usual tools were better for now. I'd forgotten how huge the KMJ project had become. Something between 15.000 and 20.000 lines of code, well it's not the kind of project you can happily convert in a couple of days. So, back to the website for now... I'm having more issues with my PC, so I'll first work on fixing it and then I'll try to start my private beta session (hopefully). Phew.