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 Cyna Games > News archives
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December 10, 1999
December 10, 1999, 00:00:00
I just added another poll to replace the Operating System poll (clear winner : Windows 95/98/2000 with 94% of users). This one concerns a problem I've been confronted to today. I spent hours working on the 2D engine. I first started by modifying a part of the code to allow for the usual GDI interface. Oh my god, terribly slow. Even slower than before. So I changed everything to DirectDraw. And guess what ? It doesn't work, although it should (it works only if I select some specific values for the tileset and window size). So I guess I'm going to wait for your opinion before I continue with this hybrid engine that has been clearly slowing down my development process. Oh, by the way, version 11.00 may not support Fullscreen mode (but it should be added later). I'm also relatively bored with my work on this feature... Wink (I guess I should take a few days off and watch my remaining Deep Space 9 tapes... Wink)
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December 7, 1999
December 07, 1999, 00:00:00
Okay, I'm too tired to work on Kyodai tonight (it's 3:32am here), so I'll just post the Alpha 6 version for all of you who're willing to help me. So, this time, it MAY have a chance to work on Voodoo 2 cards, because I improved my fullscreen code. Make sure you disable the Hall of Fame panel and the toolbar first, by the way. In addition to the fullscreen code, I've improved most of the parts of this Alpha version. It now offers preliminary support for Rivers, full support for Memory, faster loading, improved Game Selector (new screenshots have been added for the 3D version), improved DirectX handling and even some cool icons in the menu... Smile (I missed them Wink) Please send your reports if this new alpha version improved (or not ?) your DirectX experience from the previous alpha versions. Thanks ! The file link is here as usual (715kb, file to install in your current Kyodai 10.21 directory).  PS : the current poll results tend to tell me to fully go DirectX. DirectDraw for 2D and Direct3D for 3D. Thank you for all your support and reports. I'm absolutely unable to answer the flood of mail I've been getting recently, so please don't expect an answer, but rest assured that I carefully read all your e-mails, thank you again.
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August 28, 1999
August 28, 1999, 00:00:00
Oh, yes, the poll... Well, technically, it seems like you all agree that the new features should be added in this order : new puzzle game, Direct3D support, new Mahjongg game (I hope you all realize we're talking about the 4-player game this time), OpenGL support, DirectPlay support and DirectDraw support. Let's drop DirectDraw right now because this is the thing that caused so many crashes on end users' configurations when I tried to switch to DirectX last year... I thought more people would request DirectPlay support, I guess I was wrong... Not a bad thing for me because I've never played online games in my life.
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February 24, 1997
February 24, 1997, 00:00:00
 Well... I didn't keep news archives before August 1999 (there were too many posts anyway!), so I'm just putting this to commemorate the day I started working on Kyodai Mahjongg! Applause

(French) Je n'ai malheureusement pas conservé les archives des news antérieures à août 1999 (il y en avait trop, de toute manière !), donc je me contenterai de commémorer ici le jour où j'ai commencé à travailler sur Kyodai Mahjongg ! Applause
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