Community home Help Search Login Register  

Saturday, August 17th 2019  

Forum Stats

25 164 997 visitors here since April 1997.
35027 forum posts
9984 registered users on the website

Users Online

15 guest(s), 0 user(s)

Private downloads

887 backgrounds
384 layouts
317 tilesets
204 stonesets
36 skins

 Cyna Games > News archives
[ Previous «« 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 »» Next »» 28 ]

March 3, 2004
March 03, 2004, 00:00:00
The new version is currently being beta-tested by a few selected people. No problems have been found so far, and if I have enough time this week, I'll make sure to release v20.00 in a few days. I don't have as much time as I'd like to work on KMJ, partly due to my e-mail issues, which I'm going to discuss now.  Important! Starting from now, the e-mail address "naoki at" is no longer available. Any e-mail sent there will not be delivered. I'm sorry that I do not have, for the present time, any other e-mail address to give you to contact me (the author), but I've received 5,500 viruses today (yes, that's nearly six thousand e-mails !). I was already receiving an average of 2,500 e-mails a day these last weeks. It became a huge concern for me when the Sobig worm got released on the Internet last year. Since then, I've never stopped receiving at least 200 worms a day. The problem with these worms, is that most people are not aware of what they are, and don't think of installing an antivirus. This would help a lot to reduce the worm problems. Indeed, once you have opened an infected e-mail (most likely with Outlook Express), your computer is infected as well, and the worm (it can be Sobig, Netsky, MyDoom... There are lots of similar "programs") will start finding all the e-mail address available in your address book, Internet cache or any text files on your computer. It will then forge fake e-mails using the addresses found, and will send itself to tons of recipients, effectively slowing down your Internet connection, and flooding the mailboxes of exposed users, such as my old e-mail address, that was carelessly written down in the Kyodai Mahjongg help files.  The bottom line is : don't e-mail the author. If you want to contact me, use the e-mail address mentioned at the bottom of every page, which will take you to my assistant (Valentine). She will then forward all your questions to me. Oh, and yes, we may decide to change her e-mail address as well. She's got an incredible amount of worms in her mail, too. And please, everyone : if you don't have an antivirus, please try to install one, it won't hurt, and contribute to make the Internet a better (and safer) place ! Wink
Read more...   No comment   9893 views

February 21, 2004
February 21, 2004, 00:00:00
Did a lot of work on Kyodai Mahjongg this week... I think I'm definitely back on track this time. Most of the work was put into making the best possible audio improvements for Kyodai Mahjongg. I think you'll like the results. Actually, I'm spending a lot of time playing the game these days. Haven't done this in a while... I think it's a pretty good sign that the new version is more than a bug-fix release, this time ! Wink
Read more...   No comment   9902 views

February 11, 2004
February 11, 2004, 00:00:00
Believe it or not, the new version has still been delayed. No, it's not becoming vaporware, eheh. Although I'm starting to believe I'm becoming as lazy as the Duke Nukem Forever creators. I'm definitely going to have to work on that. Oh, and blame Toei Animation for that. They decided to show a preview of the Saint Seiya movie saturday, right when I was supposed to fix the last bugs in the game. So of course I've been (forced by a crazy band of fanatics ?!) to publish news reports all over the week-end, and it's still not over. The good news is, I like what the movie is looking like for now (according to the reports I've seen). The bad news is, no one reading this cares a bit about that, so I'm just going to shut up and go back to work ! Smile
Read more...   No comment   9700 views

February 5, 2004
February 05, 2004, 00:00:00
Greetings ! For those of you wondering when would the next version be released, well, be prepared for something in the next few days. The code is actually 99% finished (I decided to remove the Internet features for now and rewrite them for the following version), and I still have a few things left to do here (taxes to pay, proof-reading the help files, and start remembering where I have to upload my files... Wink). Plus, I'm busy as ever on my Saint Seiya news blog (the new movie will be out in just a matter of days). Exciting times indeed. Are you ready ? I am ! Wink
Read more...   No comment   9581 views

December 29, 2003
December 29, 2003, 00:00:00
Hi ! I just wanted to wish you all a happy holiday season... Ours has been fine and we're looking forward to releasing the new version of Kyodai Mahjongg sometime next month. Yes, yes, miracles do happen ! It won't be a huge update but it should still fix all the problems encountered this year on the 19.xx releases. Another thing worth mentioning : all e-mail addresses at have been down for the last 4 days. We were aware of that matter but didn't have time to investigate the problem until now. If you've sent us an e-mail recently, please resend it. Please accept our apologies !
Read more...   No comment   7442 views

November 27, 2003
November 27, 2003, 00:00:00
And yet another delay... I did some work on making fully dynamic, and failed making something that would be as good looking as it currently is, and easier to update. So I'm just keeping the static website for now, and will be adding dynamic pages as needed in the future. In case you didn't notice, I centered the page as well, and added a small header. It looks good. I like that. Oh, and the website's index page broke through 7 million visitors a week or two ago. It still amazes me how easy it seems. I think my e-mail answering delays are even worse than ever. I've been ill for weeks now, some real-life issues, and generally being away from my e-mail program, for which I'm really sorry. I'll try to do better in the next two months. I'd like to quote some here (hi Joann) : "If you don't receive an answer to your e-mail, it's not because your mail is bad. It's because I'm mean. So send it somewhere else." (Such as the technical support e-mail address, where there's a beautiful and lovely lady always ready to answer politely and complain to me about how I can let down all my fans like that, etc, etc, I told you I was mean.) Well, seriously, I'm definitely going to have to come back to actual work, don't you think so ? I have this minor but really nice update which has been ready for months and still isn't out. Well, maybe I could fit in a couple of simple tests for the online hall of fame thing. I have to do that. Would be a nice Christmas present... Smile
Read more...   No comment   9177 views

September 26, 2003
September 26, 2003, 00:00:00
Hey ! Long time no see... I'm sorry for the two-month delay... I wanted to update the website sooner, but unfortunately my webhost had the "great idea" to update their servers to something they promised would be "stronger". As a result, my account password was reset, and then they sent the new password to... my e-mail, which needed the new password to be read. I've seen stupid things in my life, but that... Well ! They finally put online a workaround to get the password back, I did, and could access my e-mail, but I was still unable to access my FTP account to update the website. After three weeks like that, I started to feel frustrated, because I was still waiting for them to fix the problem. In the end, about two days ago, the server went down. In four years of service, they never had more than a few minutes downtime, but this time it was different. Actually, the server is STILL down. It was more than enough for me, and I decided to switch to another host. So, if you're reading this, your provider has updated its DNS information and everything should be okay by now. I'm still unable to access e-mails sent in the last two days, though. But eventually will be fully back to business.  Now, what's up with the game ? I did a big mistake. As stated in the previous news update, I was looking into switching the engine to OpenGL. Well, I actually contemplated what to do for that much time ! I only recently took my decision, after buying a couple of books about OpenGL and studying the pros and cons. So I've decided to stick to DirectX, because OpenGL has its advantages, but for now it has too many drawbacks as well, and it would take me a lot of time to convert the engine. I already made a big mistake (in my opinion) when I switched from DirectX 7 to DirectX 8, which made me lose nearly a year of work (because I had to rewrite the interface engine from scratch), I don't want to take any more chances right now.  Another reason is that currently my beta version is working really well, and although it doesn't have a lot of new stuff in it, it's still an improvement over v19.99. I wanted to release it during this summer, but I got fooled by my own sense of humor : if you name a version 19.99, you can only name the later version 20.00. But that version number should be for a special event, a revolutionary jump in Kyodai Mahjongg's story. The current version is not. So, I've decided to stop worrying about it, and just name it v20.00. At least, now you're warned that it won't be a killer-app... Just a good old bug-fixing release. But I'll be taking a couple more weeks before I release it. I'm currently cleaning my source code, making it easier to maintain (hopefully). Then I'll see if I can add a couple of good features to the game.  One of the main advantages of the server switch, for me, is that the new one has good database support. That should allow me to redesign the website and make it completely dynamic. See what I mean...? No..? I'll try to put up a bulletin board for registered users, as well as one of these cool "online world record" hall of fame pages. This is not going to be for the next update, though. But I do have a great deal of hope concerning the future of Kyodai Mahjongg. I just had a long time without much inspiration, and I feel that same inspiration is coming back.  It's not because you have the best game of its kind, that you can't make it even better, isn't it ? Wink
Read more...   No comment   8784 views

July 21, 2003
July 21, 2003, 00:00:00
As you may have noticed on the front page, Kyodai Mahjongg has been honored for the second year in a row with the Shareware Industry Award for Best Non-Action Game ! I am really grateful to everyone who voted for my little game. I feel both proud and ashamed, because I've been spending the last 3 months working nearly exclusively on my new French-speaking website about Japanese animation. I've only been doing a couple of bug fixes, and should be releasing this updated version anytime during the summer holidays.  This long break has at least given me the courage to say that I'm going to stop following the DirectX releases like I've been doing for years. Switching from DirectX 6.1 to 7.0 then 8.0 only brought minor improvements, nothing spectacular in my opinion, and took most of the time in my programming schedule. Actually I'm thinking of switching back to OpenGL -- another process which could take some time, but in the end, I would end up with an engine that is at last easy to update when adding new mini-games. I believe I may have done a mistake when switching from OpenGL to DirectX 6.1 some three years ago, because it took me years to reach the programming quality that I had achieved in only a few months with OpenGL. Of course, now, most of the DirectX work IS done, so it shouldn't be a very important matter for me. I just think I lost my way by going the DirectX-upgrade-route, and I must admit that there is basically no point in using recent versions of DirectX for animating a 3D board game.  I'm still going to take some time to finish my website (3 months is already a long time to work on a project like this), but I'll try my best to make room for more programming sessions for Kyodai Mahjongg, too. First, the "bug fix" release, then, later during the autumn, a major update with new exciting features that have been awaited for a long time.  Thanks for your patience, and for the award, everyone !
Read more...   No comment   9042 views

July 1, 2003
July 01, 2003, 00:00:00
IMPORTANT NOTICE !  From now on, Helene ROGER (Marseille, France) will no longer be working with us. Please go to the Kagi website if you want to register by postal mail, or use our PO Box (check out the order page). For now, Kagi accepts checks, money orders, cash... If you don't want to register online, please contact our support service.
Read more...   No comment   9793 views

May 14, 2003
May 14, 2003, 00:00:00
I didn't realize nearly two months have passed since the last update to this page... I didn't even update it for the release of version 19.99 ! Well fear no more, as I'm coming back to work on Kyodai Mahjongg as soon as possible -- probably at the end of the month. I took a complete one-month break in April, to focus my work on my entertainment website (which now has its now domain name, I'm very happy with the beta version of the website. Considering I put a lot of pressure on myself for everything I work on, it's good news. During this month I reviewed a lot of community management systems (phpNuke and such), settled on a very flexible one, learned some PHP, some MySQL, wrote programs to migrate static HTML pages to dynamic pages (database entries), in the end it has absolutely nothing to do with Kyodai Mahjongg itself, but it's been a lot of fun sometimes. As always, if you're interested in Japanese animation and speak French, feel free to visit when it officially opens ! Wink  Fans will also be glad to learn that Kyodai Mahjongg has been nominated again this year at the Shareware Industry Awards. ^_^
Read more...   No comment   7432 views

[ Previous «« 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 »» Next »» 28 ]