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 Cyna Games > News archives
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March 5, 2002
March 05, 2002, 00:00:00
And here they are... The new and improved Drivers 6043 have been leaked for Windows 2000 and Windows XP. Now you can experience Kyodai Mahjongg's Realistic Tiles option at over 100 FPS (120 FPS in 1024x768x32 using all options and the 16-bit texture mode) on a Radeon 8500 card. What did I say last time ? Oh, yes : enjoy !
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March 3, 2002
March 03, 2002, 00:00:00
Hi there. ATI (Radeon) stuff again. If you're running Windows 95/98/Me, you might be interested in having a look at Rage3D's website. They posted a link to a driver leak for your system. These drivers (9017) supposedly include the HPB (high-polygon bug) fix which used to slow down Kyodai Mahjongg. Windows XP and 2000 users will have to wait for another driver leak, though. Enjoy !
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February 25, 2002
February 25, 2002, 00:00:00
ATI kindly asked me not to give away the frames per second I get with their new drivers, so I've removed them. But I believe they will let me say that they're twice faster than the older drivers... Smile
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February 24, 2002
February 24, 2002, 00:00:00
For those wondering, the ATI drivers numbered 6.13.10.6043, which I mentioned in the last post, are not available to the public yet. They're for developers only. I'm sure they will be leaked soon enough, though. I made a few tests with other programs, and I don't think they boost performance for DirectX 8 programs. Maybe a little for DirectX 7 programs though (I haven't made enough tests to be sure). It's like if they had fixed the drivers especially for Kyodai Mahjongg, how nice of them ! Wink Only issue so far : a complete freeze (yes, it doesn't only happen to you ! Wink) when running an EMBM sample from the Microsoft DirectX 8 SDK. I always seem to have problems with Bump Mapping on my configuration. I guess next time I'll upgrade it, they'll be fixed, but I'll have other problems somewhere else... Wink  Update : I've removed the poll, it has been running for one month. Here are the results if you're interested. For a total of 2960 votes. 7% of you don't like versions 18.xx, 9% didn't try it, and the rest either liked it or loved it. 62% of you think it rocks, so I know you're all behind me, eheh, at least two thirds of you... Wink Thanks !
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February 22, 2002
February 22, 2002, 00:00:00
Some time ago, I posted a news item about ATI Radeon 8500 cards, and how I was disappointed by their performance when compared to GeForce3's. I knew it was a driver problem -- on the paper, ATI's card has better hardware than the GeForce. But I just couldn't understand how Kyodai Mahjongg, with Background Cube and Realistic Tiles enabled, could run twice slower than a normal GeForce3.  After I posted the message, I received comments from ATI fans and NVidia fans, and since I didn't want to start a war between the two sides (I like everybody, I'm cute :o)), I removed my comments from this page.  Well, today I want to discuss about it, because the problem is no more. I downloaded Beta Drivers 6043 for Windows XP, ran Kyodai Mahjongg, and it just looks magnificent, running twice faster than it used to. I'm really excited about how fast these drivers are ! Now I can't wait for the GeForce4, then the Radeon 9500, then the GeForce5, then the Radeon 10500... Oops, I'm a bit too fast myself now... Wink
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February 21, 2002
February 21, 2002, 00:00:00
Hi there. Nothing special to say, I just wanted to point out that Kyodai.com has received its 4.000.000th visitor today. Wow. That's one million visitors in less than 6 months... Cool.  I could speak for hours about my life but I'm just too lazy. Okay, in fact I'm a bit scared because every time I write about my life, I get 100 e-mails commenting about it, and I have already enough mail backlog as it is... Wink
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February 12, 2002
February 12, 2002, 00:00:00
As promised, Kyodai Mahjongg 18.42 is now available. It has a lot more options that I expected first, and hopefully most of the issues introduced by v18.00's new engine will be fixed. Enjoy !
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New release: Kyodai Mahjongg 18.42
February 12, 2002, 00:00:00
  • [Language] Updated translations : German, Spanish, Serbian, Turkish, Russian, Polish, Dutch (now with troubleshooting help translated by Johan Wijbenga) and Italian (now with rules and registration help files translated by Mario Pallavera).
  • [Language] Included "forgotten" translations from v18.00 in the package. Sorry ! Turkish (new translation by Eser Güven), Ukrainian and Catalan (although I'm not sure about the quality of this one).
  • [Cool] Kyodai now tries to set the default language to the language you're using in Windows.
  • [Cool] Added an option in Solitaire mode to show only the tiles that can be selected. Makes the game easier or harder, depends on your way of playing...
  • [Cool] Implemented the Realistic Tiles in 2D mode. Unfortunately I've been unable to give them a visible 3D effect so far, but I'll try to put it back in a future version. If you don't like the result, you can always switch back to the "Simple Cubes" type of tiles when playing in 2D.
  • [Cool] Added more options in the Startup dialog box. Now you can disable the music and sound effects immediately, enable the Hardware T&L if it is available, and disable the Contemplation mode -- I've also added a short description of it because many people don't know what it is for. I know, sometimes I choose strange names for my options.
  • [Cool] Now, when you enter the hall of fame, Kyodai will throw fireworks in your honor. I can't believe how many user requests I've finally added in this update... Wink
  • [Cool] Made the letters and numbers larger in both normal and "Large Numerals and Letters" modes, because I realized they were quite unreadable (and thus useless) in their current size.
  • [Cool] Replaced the default maximize/minimize icons with custom bitmaps because of size problems under Windows XP. Added a highlight animation in the process.
  • [Fix] Added Realistic Tiles compatibility in all Tile Animation types. Also added tile rotation.
  • [Fix] Fixed Layout editor which had a few minor issues in the last version.
  • [Fix] Added in the Troubleshooting help file an explanation about the PCI Latency patch, possibly fixing the "Infinite Loop" crash error that some people used to get on VIA-based motherboards.
  • [Fix] Now you can switch between two Windows XP user accounts with Kyodai running without crashing.
  • [Fix] Fixed grayed-out "Stop" context menu option in Kumika.
  • [Fix] Fixed unrealistic Environment and EMBM Bump mapping effects in realistic tiles mode Wink
  • [Fix] Fixed Emboss Bump mapping on "simple cube" tiles. It now works well on NVidia cards, but doesn't on ATI cards. Even Microsoft's Emboss samples don't work on Radeon cards anyway. Please note that I will probably never implement the Emboss mode on realistic tiles because it would be at least 10 times slower than with EMBM Bump mapping.
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February 9, 2002
February 09, 2002, 00:00:00
I've changed the footer on each page to mirror the common header. It looks more professional. I've also moved most of the news to the news archive. Now the news archive page is 137kb long. Phew.  Version 18.42 should be released around Tuesday February 12, exactly one month after v18.00.  I want to sleep.
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February 5, 2002
February 05, 2002, 00:00:00
Hello... I'm pretty happy with the results of my new poll. Apparently only 7% of you aren't happy with the new version. And over 80% are excited about it ! Actually I've noticed that the number of technical support e-mail has dropped a little, concentrating more on mouse problems (which I have unfortunately not been able to reproduce so far with any of my mice), and less on crash issues. Switching to DirectX 7.0 was not such a bad idea after all ! And if you still have technical problems, consider buying a good 3D card. (Think GeForce/R8500)  On the programming front, I've been working on a lot of things. Until yesterday I had nothing spectacular added to Kyodai, but a lot of minor improvements that make me feel better when watching them... Smile And yesterday, when I was about to release a beta version to registered users, I noticed a minor bug in 2D mode and when I fixed it, I figured I wanted to add those nice realistic tiles to the 2D mode as well. I'd given up on this in the previous version because it really made my work a lot harder than it should, but I had nothing special to do yesterday and I was ready to work on this. And I'm glad I did because it looks good. Not perfect, but much better than the current 2D mode. The downside is that I now have a lot of new minor bugs to fix before having a version ready for release, eh eh. But I'll probably get rid of them by the end of the week. Maybe in a couple of days actually. I'm working on them right now.  And finally, I've sent the language file updates to all my translation volunteers, and hopefully there'll be a lot of up-to-date translations for this release as well. It will be a first, I guess ! And hopefully I can get some pretty old translations to be updated as well. You never know !  PS : in 19 days, on February 24, Kyodai Mahjongg will be 5 years old. I'd like to celebrate this birthday, but I have absolutely no idea what to do, and probably even less time to devote to it. But I'd like all of you to play a game of Kyodai for me on this day Smile
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