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 Cyna Games > News theme: Releases
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New release: Kyodai Mahjongg 19.99
April 07, 2003, 00:00:00
  • [New] Added new online mini-game : "Pointmatch", where players alternatively remove pairs of tiles and have their score based on the numeric value of the tiles.
  • [New] Finally implemented tile-removal animations in the Memory game.
  • [Fix] Fixed "Delete Scores" Access Violation and "(Error)" issues.
  • [Fix] Fixed various problems such as black screen when switching from another application, or frozen Game Selector after leaving a game.
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New release: Kyodai Mahjongg 19.80
March 21, 2003, 00:00:00
  • [Language] Updated translations : Italian and Turkish.
  • [Fix] Fixed communication issues which prevented to play a 2-player game.
  • [Fix] Fixed task bar issues born in v19.75 (yes, I'm ashamed).
  • [Fix] Fixed the Themes issue previously reported in the "known minor issues" section.
  • [Fix] Fixed a black line glitch on score digits.
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New release: Kyodai Mahjongg 19.75
February 25, 2003, 00:00:00
  • [Language] Updated translations : Italian and German.
  • [New] Added a keyboard shortcut to the Total Immersion mode (F5). Also added a "Keyboard shortcuts" section at the end of the Menu help file.
  • [Fix] Fixed a couple of issues in the translation files.
  • [Fix] Fixed a position issue in the "Play in a window" feature.
  • [Fix] Fixed a black screen issue in the "Pause when losing focus" feature.
  • [Fix] Fixed "Random Music" option not working on MOD songs. Since KMJ can't retrieve their "finished" status, it will just ignore them when selecting a random song.
  • [Fix] Removed all code related to showing or hiding the task bar. Obviously it was not needed, it caused a few issues and it didn't solve anything. Sorry !
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New release: Kyodai Mahjongg 19.00
February 17, 2003, 00:00:00
  • [Background] Added background "Pandas", which also replaces Keshiki (now the Game Selector's background) in the Kids theme.
  • [New] A big part of the 3D engine has, again, been rewritten nearly from scratch. This time, it was fully converted to DirectX 8.0. As a result, bugs may arise, others may disappear (well, it seems to be less crash-prone to me !), and overall speed seems to have been improved compared to previous versions. Also greatly improved speed for switching tilesets, backgrounds, small tilesets, skins or themes.
  • [New] Completely rewrote the Extended Layout Selector. Much easier to use, faster to load, offers layout names and page numbers.
  • [New] Rewrote the Layout Selector. Added selectors for Backgrounds, Tilesets and Small Tilesets. You can also change the default directory for each of them.
  • [New] Improved 3D effect on menus and toolbar selections.
  • [New] Official MultiSample support (that is, anti-aliasing a.k.a FSAA). It also works in windowed mode (at least on ATI Radeon 9700's). And it looks... really good Smile
  • [New] [Alt]+[Enter] now toggles fullscreen/window modes. The usual key combination.
  • [New] Added "Show Game Selector" option in the View menu to allow you to disable it. You can still use the menu to launch a new game.
  • [New] Optimizations in my code and use of graphics, allowed the game files to be reduced in size considerably in some places (although not that much overall Wink).
  • [New] Simplified several technical aspects. The Z-Buffer will now always be enabled, T&L activation will be offered on the DirectX configuration panel instead of the main menu, etc... Also modified some functionality in the dialog boxes. Some things were added, others were removed, with plans to put them back as soon if needed.
  • [New] I've spent several weeks reprogramming the dialog box management, so you should have a few surprises on this side. Fast window shadows, moveable windows, alpha-blended animations, better-looking list boxes and other controls, windows no longer short-circuiting main menu and textured mouse cursor...
  • [New] Added menu option for alpha-blended window animations and separated menu entries for window shadows and menu shadows. Made the window/menu shadows a lot faster than before.
  • [New] Added keyboard shortcuts for Back (press Backspace) and Hint (press Insert) features, per user request. I can add more keyboard shortcuts if needed...
  • [New] New Font Selector using the KMJ interface instead of the Windows interface. The currently selected font is applied immediately to the screen. A preview, in short.
  • [New] New File Open & Save dialog boxes. As for the font selector, it allows you to show them in fullscreen mode with all video cards without the OS hanging.
  • [New] Changed the way Hashira deals with levels. You can no longer select the start level, however you now have access to the three classic difficulty levels (Easy, Normal and Hard), which start at different levels increasing in difficulty. This allows you to keep three different high score lists for all three difficulty levels, therefore actually rewarding you for trying the Hard level.
  • [Fix] I'm happy to announce that after several years of not trying hard enough, I finally managed to fix the minimizing behavior of Kyodai Mahjongg. Now it will do it just like any regular window, even when not in windowed mode... Smile
  • [Fix] Seasons is a better looking Small Tileset than Desert. Plus, it's the only tileset I made entirely by myself. So I was wondering why it wasn't the default set. Now that's fixed. Message for all of you who will think it's a new tileset (it's happened to a lot of people during the beta session) : you can change the default tileset by using the "Tileset" menu and then the "Small" submenu... I thought it was obvious. Maybe I was mistaken... Maybe no one is reading this either. Hello, anyone here...? Oh no... I'm alone... I'm scared.
  • [Fix] Modified the splash sequence's graphics. Fixed minor flickering effects at startup.
  • [Fix] The "Show Current Tile" option now shows larger tiles with no color glitches.
  • [Fix] Fixed disappearing manga girl in the Hashira game.
  • [Fix] Fixed Realistic Tiles being slightly too small in Lowest and Low-resolution modes.
  • [Fix] Removed Specular Lighting support because it wasn't working properly on all video cards, and it was a rather useless gadget.
  • [Fix] Removed GeForce Performance Trick because it had become useless in recent NVidia drivers.
  • [Fix] Removed 20 translated RTF help files that hadn't been updated in over a year, or that were rarely used. They'll always be available on, though. Translators, submit your (complete !) updates, I'll think about including them in future versions, or at least on the website.
  • [Fix] Simplified the use of DirectX for sound and music. The DirectSound option has been removed and everything is processed internally.
  • [Fix] It is no longer required to restart the program when changing the 16-bit textures option (which, in the process, has been "promoted" to the root of the 3D menu).
  • [Fix] Fixed a nasty bug that had been around for at least a couple of years : MOD songs going "fast forward" if DirectMusic is enabled, or if playing a sound effect at the same time. One week of work for this one...
  • [Fix] Fixed another long-lived issue with Kumika where groups of tiles weren't removed even when they were aligned.
  • [Fix] I'm not exactly sure what happened... But v18.75 had a severe "slow mouse" issue on some configurations (managed to reproduce on a GeForce3 card), and I fixed it by magic (at least on that specific configuration).
  • [Fix] I've been asked one too many times... Difficulty levels no longer appear "disabled" in the Game Selector when they simply don't exist... They will simply no longer be shown. But really, these weren't "disabled options" in the first place... Just non-existent ones ! Wink
  • [Fix] About 842 minor additions and fixes. Most of them you'll probably never even notice, but, yeah, I counted them. Okay, just kidding Wink)

  • [Fonds d'√©cran] Ajout du fond d'√©cran "Pandas", lequel remplace Keshiki dans le th√®me Kids.
  • [Nouveaut√©] Une grande partie du moteur 3D a, encore une fois, √©t√© compl√®tement r√©√©crite. Cette fois, tout est enti√®rement converti sous DirectX 8.0. De ce fait, des bugs risquent d'appara√ģtre, d'autres de dispara√ģtre (enfin apparemment Kyodai Mahjongg plante moins), et les performances du jeu ont bondi de 50%. J'ai √©galement am√©lior√© le temps de chargement des tilesets, fonds d'√©cran, petits tilesets, skins et th√®mes.
  • [Nouveaut√©] J'ai compl√®tement r√©√©crit le S√©lecteur "Etendu" de Layout. Il est plus facile √† utiliser, plus rapide niveau chargement, et comporte le nom des layouts et des num√©ros de pages.
  • [Nouveaut√©] Le S√©lecteur de Layout a √©t√© r√©√©crit. Ajout de s√©lecteurs pour Fonds d'√©cran, Tilesets et Small Tilesets. Vous pouvez √©galement changer le dossier par d√©faut pour chacun d'eux.
  • [Nouveaut√©] Am√©lioration des effets 3D dans les menus.
  • [Nouveaut√©] Support officiel du MultiSample (c'est-√ -dire l'anti-aliasing ou FSAA). Il marche √©galement en mode fen√™tr√© (ou tout du moins avec une ATI Radeon 9700). Et c'est... tr√®s beau Smile
  • [Nouveaut√©] Maintenant [Alt]+[Entr√©e] permet de passer entre les modes fen√™tr√© et plein √©cran.
  • [Nouveaut√©] Ajout de l'option "Voir le S√©lecteur de jeux" dans le menu Affichage, ce qui permet de l'activer ou le d√©sactiver.
  • [Nouveaut√©] Optimisation de mon code et des graphismes, ce qui a permis de r√©duire consid√©rablement la taille du jeu.
  • [Nouveaut√©] Simplification de plusieurs aspects techniques. Le Z-Buffer est d√©sormais toujours activ√©, l'activation T&L se fait maintenant dans le panneau de configuration de DirectX et non dans le menu principal, etc... Modification √©galement de quelques fonctionnalit√©s des bo√ģtes de dialogue. J'ai ajout√© des choses, j'en ai enlev√© d'autres, que je remettrai dans Kyodai si n√©cessaire.
  • [Nouveaut√©] J'ai pass√© plusieurs semaines √† programmer l'apparition des bo√ģtes de dialogues : fen√™tres rapides et avec ombres, d√©pla√ßables, animations en alpha-blending, de plus jolies bo√ģtes de listes, Windows ne court-circuite plus le menu principal et le curseur de souris textur√©....
  • [Nouveaut√©] Ajout de l'option de menu pour les animations en alpha-blending et s√©paration des options dans le menu pour les ombres de fen√™tre et les ombres de menu. Celles-ci sont de plus beaucoup plus rapides qu'avant.
  • [Nouveaut√©] Ajout de raccourcis clavier pour Annuler (appuyer sur la touche "Backspace") et Conseil (appuyer sur "Inser"), suite √† la demande d'un utilisateur. Je peux ajouter d'autres raccourcis, si vous le souhaitez...
  • [Nouveaut√©] Nouveau s√©lecteur de fontes, utilisant l'interface de KMJ √† la place de celle de Windows. Les fontes s√©lectionn√©es apparaissent imm√©diatement √† l'√©cran (fen√™tre de pr√©visualisation).
  • [Nouveaut√©] Nouvelles bo√ģtes de dialogue d'ouverture et sauvegarde de fichiers.  Toutes ces nouvelles bo√ģtes marchent en mode plein √©cran, quelle que soit votre carte vid√©o, sans plantage.
  • [Nouveaut√©] Changement des niveaux dans Hashira. Vous ne pouvez plus s√©lectionner le niveau de d√©part, et vous avez maintenant acc√®s √† trois niveaux de difficult√©s (Facile, Normal et Difficile). Cela permet d'avoir trois tableaux de meilleurs scores, un pour chacun des niveaux de difficult√©.
  • [Correction] Correction de la fa√ßon dont la fen√™tre se r√©duit. Maintenant elle fera comme toutes les fen√™tres normales de Windows, m√™me en mode plein √©cran.
  • [Correction] Seasons est maintenant le petit tileset par d√©faut dans Kyodai.
  • [Correction] Modification des graphismes de la s√©quence de chargement. Probl√®me mineur de scintillement au lancement corrig√©.
  • [Correction] L'option "voir la tile actuelle" (menu Animation, Mise en valeur) agrandit les tuiles et ne change plus leur couleur.
  • [Correction] De la disparition d'une manga girl quand on jouait √† Hashira.
  • [Correction] Des Realistic Tiles, un peu trop petites en mod√®les de basse qualit√©.
  • [Correction] Abandon de l'√©clairage sp√©culaire, qui ne marchait pas avec toutes les cartes vid√©o.
  • [Correction] Abandon de l'option "GeForce Performance Trick".
  • [Correction] Abandon de 20 fichiers d'aide traduits, qui n'avaient pas √©t√© mis √† jour depuis longtemps. Ils restent accessibles sur le site Si vous √™tes traducteur, n'h√©sitez pas √† m'envoyer vos mises √† jour (compl√®tes !), je les mettrai dans les versions suivantes, ou au moins, sur mon site.
  • [Correction] Simplification de l'utilisation de DirectX pour les sons et la musique. L'option DirectSound a √©t√© enlev√©e, et tout est maintenant g√©r√© en interne.
  • [Correction] On n'a plus besoin de relancer le programme lorsqu'on change les options de texture pour du 16 bits couleur (maintenant dans le menu 3D).
  • [Correction] D'un bug pr√©sent depuis au moins deux ans : les chansons MOD jouaient trop rapidement si l'option DirectMusic √©tait s√©lectionn√©e, ou si un effet sonore avait lieu en m√™me temps. Une semaine de travail rien que pour lui...
  • [Correction] D'un autre bug dans Kumika. Des groupes de tiles ne partaient pas, m√™me s'ils √©taient align√©s.
  • [Correction] D'un probl√®me de lenteur de la souris.
  • [Correction] Les niveaux de difficult√©s n'apparaissent plus gris√©s lorsqu'ils n'existent pas...
  • [Correction] Environ 842 autres ajouts et correction mineurs.
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New release: Kyodai Mahjongg 18.75
May 27, 2002, 00:00:00
  • [Language] New translations : Latvian, by Mix de Rax, and Basque, by Adei Alonso. I didn't even know these languages existed in the first place ! Wink
  • [Language] Updated translations : Finnish, Hungarian (rules), Romanian, Greek, Swedish, Ukrainian and Polish. Also updated English and French menu help files (a few options were left out, some dating from v16.00 ! Oops ! Wink)
  • [Background] New background : Blue Black, by Arewan. I didn't think such a quick fix could produce such good results in 32-bit mode Smile
  • [Tileset] New tileset : Tribal, by Adam Lindberg.
  • [Cool] Managed to stabilize a very low polygon count version of the Realistic Tiles.
  • [Cool] Also managed to remove the delay when switching between the Realistic Tiles options.
  • [Cool] Added improvements from Kyodai 3D's menu system to Kyodai 2D's menus.
  • [Cool] Added the (often asked !) ability to disable stacked matching tiles (just refer to the Menu help file, in the Configuration section).
  • [Fix] Switched Kyodai 2D's timer system to a threaded system, hoping to get rid of a speed issue I was only able to reproduce once.
  • [Fix] Fixed various Access Violation issues that happened for example when switching resolutions while playing Kyodai (you'll still have to press Escape to exit and restart, though !) and clicking on a web link in the About box while in fullscreen mode.
  • [Fix] Mouse movements out of the playing field (menu, toolbar, ...) are now taken into account for the Contemplation mode. Small detail but I like it.
  • [Fix] Fixed a rare but frustrating bug : after playing a Rivers game, and launching some specific layouts, you would be unable to finish the game because some tile would refuse to be selected.
  • [Fix] Fixed a minor glitch in the back of Realistic Tiles.
  • [Fix] Fixed invisible borders in Small Tileset games when Realistic Tiles are enabled.
  • [Fix] Fixed "Normal" button for Hashira in the Game Selector so that it doesn't set the default starting level to 2 anymore. Use the level button to set your starting level.

  • [Langues] Nouvelles traductions : Lettonien, par Mix de Rax, et Basque, par Adei Alonso. Je ne savais m√™me pas que ces langues existaient ! Wink
  • [Langues] Mises √  jour de traductions : Finlandais, Hongrois (r√®gles), Roumain, Grec, Su√©dois, Ukrainien and Polonais.  Egalement une mise √  jour du menu dans les versions anglaises et fran√ßaises (certaines options dataient de la v16.00 ! Oups ! Wink)
  • [Fonds d'√©cran] Nouveau fond d'√©cran : Blue Black, par Valentine. Je ne pensais pas qu'un fond d'√©cran aussi basique pouvait donner de si bons r√©sultats en mode 32 bits Smile
  • [Tileset] Nouveau tileset : Tribal, par Adam Lindberg.
  • [Nouveau] Version plus rapide des tiles r√©alistes (moins de polygones).
  • [Nouveau] D√©lai supprim√© lorsqu'on s√©lectionne l'option Tiles R√©alistes.
  • [Nouveau] Am√©liorations du menu Kyodai 2D.
  • [Nouveau] Ajout d'une option permettant d'emp√™cher des tiles identiques d'√™tre l'une sur l'autre (pour plus de d√©tails, allez dans les fichiers d'aide, section Configuration).
  • [Correction] Kyodai 2D passe d'un syst√®me de timer √† un syst√®me threaded. Avec un peu de chance, √ßa corrigera un probl√®me de lenteur que je n'ai pu reproduire qu'une seule fois.
  • [Correction] De divers probl√®mes d'Access Violation qui apparaissaient, par exemple, lorsqu'on changeait de r√©solution pendant une partie (enfin, √ßa ne signifie pas que vous ne devez plus quitter le jeu et le relancer pour qu'on la prenne en compte !) ou lorsqu'on cliquait sur un lien Internet dans la fen√™tre A propos en mode plein √©cran.
  • [Correction]  Les mouvements de la souris hors du plateau de jeu sont maintenant prises en compte dans le mode Contemplation. Petit d√©tails, mais je l'aime bien.
  • [Correction] D'un bug rare, mais frustrant : apr√®s une partie de Rivers, si on lance certains layouts en particulier, vous ne pouviez pas finir le jeu car certaines tiles ne pouvaient pas √™tre s√©lectionn√©es.
  • [Correction] D'un probl√®me mineur au dos des Tiles r√©alistes.
  • [Correction] Des bords invisibles dans les jeux Petits Tilesets lorsque les Tiles r√©alistes √©taient activ√©es.
  • [Correction] Du bouton "Normal" pour Hashira, dans le S√©lecteur de jeu, pour ne pas qu'il lance par d√©faut le niveau 2. Utilisez le bouton de niveau pour choisir votre niveau de d√©part.
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