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 Cyna Games > News theme: Software
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February 5, 2004
February 05, 2004, 00:00:00
Greetings ! For those of you wondering when would the next version be released, well, be prepared for something in the next few days. The code is actually 99% finished (I decided to remove the Internet features for now and rewrite them for the following version), and I still have a few things left to do here (taxes to pay, proof-reading the help files, and start remembering where I have to upload my files... Wink). Plus, I'm busy as ever on my Saint Seiya news blog (the new movie will be out in just a matter of days). Exciting times indeed. Are you ready ? I am ! Wink
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September 26, 2003
September 26, 2003, 00:00:00
Hey ! Long time no see... I'm sorry for the two-month delay... I wanted to update the website sooner, but unfortunately my webhost had the "great idea" to update their servers to something they promised would be "stronger". As a result, my account password was reset, and then they sent the new password to... my e-mail, which needed the new password to be read. I've seen stupid things in my life, but that... Well ! They finally put online a workaround to get the password back, I did, and could access my e-mail, but I was still unable to access my FTP account to update the website. After three weeks like that, I started to feel frustrated, because I was still waiting for them to fix the problem. In the end, about two days ago, the server went down. In four years of service, they never had more than a few minutes downtime, but this time it was different. Actually, the server is STILL down. It was more than enough for me, and I decided to switch to another host. So, if you're reading this, your provider has updated its DNS information and everything should be okay by now. I'm still unable to access e-mails sent in the last two days, though. But eventually will be fully back to business.  Now, what's up with the game ? I did a big mistake. As stated in the previous news update, I was looking into switching the engine to OpenGL. Well, I actually contemplated what to do for that much time ! I only recently took my decision, after buying a couple of books about OpenGL and studying the pros and cons. So I've decided to stick to DirectX, because OpenGL has its advantages, but for now it has too many drawbacks as well, and it would take me a lot of time to convert the engine. I already made a big mistake (in my opinion) when I switched from DirectX 7 to DirectX 8, which made me lose nearly a year of work (because I had to rewrite the interface engine from scratch), I don't want to take any more chances right now.  Another reason is that currently my beta version is working really well, and although it doesn't have a lot of new stuff in it, it's still an improvement over v19.99. I wanted to release it during this summer, but I got fooled by my own sense of humor : if you name a version 19.99, you can only name the later version 20.00. But that version number should be for a special event, a revolutionary jump in Kyodai Mahjongg's story. The current version is not. So, I've decided to stop worrying about it, and just name it v20.00. At least, now you're warned that it won't be a killer-app... Just a good old bug-fixing release. But I'll be taking a couple more weeks before I release it. I'm currently cleaning my source code, making it easier to maintain (hopefully). Then I'll see if I can add a couple of good features to the game.  One of the main advantages of the server switch, for me, is that the new one has good database support. That should allow me to redesign the website and make it completely dynamic. See what I mean...? No..? I'll try to put up a bulletin board for registered users, as well as one of these cool "online world record" hall of fame pages. This is not going to be for the next update, though. But I do have a great deal of hope concerning the future of Kyodai Mahjongg. I just had a long time without much inspiration, and I feel that same inspiration is coming back.  It's not because you have the best game of its kind, that you can't make it even better, isn't it ? Wink
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July 21, 2003
July 21, 2003, 00:00:00
As you may have noticed on the front page, Kyodai Mahjongg has been honored for the second year in a row with the Shareware Industry Award for Best Non-Action Game ! I am really grateful to everyone who voted for my little game. I feel both proud and ashamed, because I've been spending the last 3 months working nearly exclusively on my new French-speaking website about Japanese animation. I've only been doing a couple of bug fixes, and should be releasing this updated version anytime during the summer holidays.  This long break has at least given me the courage to say that I'm going to stop following the DirectX releases like I've been doing for years. Switching from DirectX 6.1 to 7.0 then 8.0 only brought minor improvements, nothing spectacular in my opinion, and took most of the time in my programming schedule. Actually I'm thinking of switching back to OpenGL -- another process which could take some time, but in the end, I would end up with an engine that is at last easy to update when adding new mini-games. I believe I may have done a mistake when switching from OpenGL to DirectX 6.1 some three years ago, because it took me years to reach the programming quality that I had achieved in only a few months with OpenGL. Of course, now, most of the DirectX work IS done, so it shouldn't be a very important matter for me. I just think I lost my way by going the DirectX-upgrade-route, and I must admit that there is basically no point in using recent versions of DirectX for animating a 3D board game.  I'm still going to take some time to finish my website (3 months is already a long time to work on a project like this), but I'll try my best to make room for more programming sessions for Kyodai Mahjongg, too. First, the "bug fix" release, then, later during the autumn, a major update with new exciting features that have been awaited for a long time.  Thanks for your patience, and for the award, everyone !
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February 27, 2003
February 27, 2003, 00:00:00
Hi ! As you may have noticed, I've already released a new version of the game. It's sort of a special release which was not intended in the first place, but I decided to do it because : (1) I wanted to have at least a version with my birth year in it Wink (2) it would commemorate both my girlfriend's birthday (February 26) and Kyodai Mahjongg's (February 24). So I released it on February 25 but it took a couple of days to appear on Tucows, so here it is now. There are a few minor bug fixes, and language updates for Italian and German. And happy birthday to My Precious ones... Wink
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February 13, 2003
February 13, 2003, 00:00:00
It seems unbelievable, but YES, the new version is nearly finished. It will definitely be released by the end of the week. On the video card front, ATI released Catalyst 3.1 drivers for their Radeon cards. If you have one of these, you should definitely get them. With high-resolution textures and Realistic Tiles enabled in 1024x768x32, performance in v18.75 jumps to 294 FPS (!), and performance in the upcoming v19.00 jumps to 364 FPS !! And the game is still playable (38 FPS) when enabling the "My card is worth two cars" and "6 samples multisampling" options. It just looks awesome. Okay now I actually need to think about putting vertex shaders and pixel shaders in the game, somehow. I have absolutely no idea what nice effect to do with them, but the game is so fast now, I just have to include something more in it...
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