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 Cyna Games > News theme: Software
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August 20, 2001
August 20, 2001, 00:00:00
Yeah eh. Here it is, officially, etc. The eagerly-awaited new version of Kyodai Mahjongg and its new mini-game !! Rush now to the download page and get it ! As for the previous version it takes a little time to propagate so please stick to the Tucows link I'm providing. The price is still the same as the previous versions. It took me a while to decide this, but I guess I don't want to be too greedy, even after these terrible last two months I spent on Kyodai. So, if you haven't yet purchased the game, please have a thought for me and remember that honesty always pays ! Especially when it's my only income Wink  I've also reset the votes on the Game Selector poll, so that you can vote again and tell me your opinion after you've seen the real thing in action (don't forget that you can switch to the other Selector by clicking on the Selector button).  And remember to read the help files if you have any problems !! Wink
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August 17, 2001
August 17, 2001, 00:00:00
Phew. The first beta of Kyodai 17.00 was released to beta-testers a few days ago and for now it's working very well. I fixed a couple of problems and the official version should be online around monday (August 20). So, you know where to come and when... Wink
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August 11, 2001
August 11, 2001, 00:00:00
Ahh ! My head is going to explode. But at least, I've nearly finished the new version. I only need to implement the "no more moves" stuff in the new mini-game, and then the usual stuff (menu translations, help file updating, ...), and it's ready for release. Then I'll start beta-testing the new version. I hope you'll appreciate it because I've really spent a lot of time making sure it's a noticeable improvement over the current version. It looks new, it feels new... It really is new. For once, I can't wait to release it and hear what you have to say about it ! If you have version 16.42 installed and want to beta-test, feel free to send a request. I don't promise I'll answer, but in case I need more beta-testers you'll be on the list !
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August 9, 2001
August 09, 2001, 00:00:00
Shortest live poll ever :o)... The questions were too complex and the problem is MY fault, so I'm going to have to solve it the hard way (for me, not for you). What was the poll ? Err... Well, if you didn't see it, then you don't check my website every 20 minutes, so I won't tell you, na ;p)  Just kidding. It's not interesting anyway. So basically I'm just posting this news to say that once my current problem is solved, well, the new version will nearly be finished. Stay tuned :o)
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August 4, 2001
August 04, 2001, 00:00:00
Hello hello... Haven't done much on Kyodai these days... I've fixed a bug that happened when you save a Slider game with a score over 100.000 points. Well, that's 50 times my best score, hu... (Of course I've never hidden I've never been too much of a fan of this specific mini-game).  I'm also thinking of hiding or removing a few options from the menu. Not the important things, of course. It's just that this thing is filled with useless options like "Animate chain reactions". I think removing them will help new users browsing through the menus. Oh, really, that would be a good thing. Let me add this to the program now. (10 minutes later) Okay, that's it. (God I'm fast sometimes)  Okay, I see you're all looking strangely at me... You want to know more. I've been making you wait a long time for this new version. It's not yet ready. I'll have to stop adding things after a time, because otherwise you'd have to wait for a year to see it. I've definitely chosen the new minigame's name, so here it is.  Kumika.  Have fun trying to figure out what it is ^_^... Okay, it's a game played with the Small Tilesets. It also forced me to modify the Small Tileset format to fit a new tile in it (a normal one, not a joker). I also added Jpeg compatibility to the format and freedom of size (the recommended size for a Small Tile now being 64x64). So now you can save in Jpeg and have fun with your graphics, instead of sticking to tiny 32x32 pictures. I'm still a bit concerned with a few problems in this new tile format, but I'll probably find a solution soon.
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