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 Cyna Games > News theme: Software
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June 21, 2001
June 21, 2001, 00:00:00
I just can't believe it. Apparently, the Invalid Floating Point error has finally been fixed. So I believe it deserves a re-release of version 16.42. Since it has no other major change, I'm leaving the same version number. You'll find it at the link below !
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June 15, 2001
June 15, 2001, 00:00:00
As promised, the new version is here ! Wink
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June 12, 2001
June 12, 2001, 00:00:00
Let's get to the point: I'm planning to release Kyodai Mahjongg 16.42 on June 15. See you in 3 days ! Wink
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March 7, 2001
March 07, 2001, 00:00:00
Okay, now everybody's asking me what I'm doing, why I'm not updating the website, etc... Well, don't worry, I'm still alive, and I'm still working on Kyodai. It's just that I needed a break. I'm very happy with the current version 16.00 of Kyodai Mahjongg, and I'm not too eager to release an update to this. I will, of course. First of all I need to think whether or not I'm going to switch definitely to DirectX 7.0 (not 8.0, for now I'm not comfortable with a 3D-only API that will make it hard for me to reprogram the menu engine). Maybe I should post a poll about this. I'm also thinking about a poll on what OS and DirectX version you currently use. Stuff like that. Anyway, for now, I'm busy on other "real-life" things. Gotta take some time off once in a while ! Wink I'll probably be back here in the next couple of weeks. See ya !
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September 30, 2000
September 30, 2000, 00:00:00
As Miguel Samiez says he reads this page every day and is asking for some news, here they are... Wink Well, it's been much easier to work with emboss bump-mapping than with dotproduct3 bump-mapping... I've been able to make it actually work in about one day of work. It was fast, also (100 fps). Unfortunately it doesn't look very good when using a 1-pass drawing system, so I've split the emboss effect to a 2-pass alpha-blended system, and now it works as good as my environment-mapped bump-mapping feature (the one for the G400 cards, remember ?), and faster (55 fps). Although I'm still not completely satisfied... Anyway. I'll probably find a workaround soon enough.  So it looks like I'm likely to release a new version within a week or two. Hey Miguel, since you're reading this... How about sending me a new Midi music for Kyodai ? You know I'd love to have this beautiful "Electric Soul" in it someday ? Wink Or maybe some inca music... Hmm... Smile  Apart from that, the flea invasion is back (although weaker than last time, but I'm scared again), I've seen a lot of cool movies this month (hey don't laugh at me, these were my only holidays...), and I'll be looking into more features to add to Kyodai soon... Wink
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