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Cyna Games > News theme: Software
Beta 2 on its way...
April 25, 2005, 00:58:51
Okay, we'll all have to get used to it: I can't post news more than once a month. Since last time, I gave up work on KMJ for several weeks, because I was completely stuck with a show-stopper bug. I finally resumed work and made a few tests, which led me to finally fix the bug in question. Phew!
So I'm confident enough to release a private beta of KMJ--the first new version in over a year! It's now available to all registered users on this page
. Don't hesitate to comment on it and participate! The file is 6mb and it's got a lot of goodies for those who were desperate to see a new version!
If everything goes well, I might be able to release a public beta version for you to enjoy the new features as well.
(French) Bon, ben va falloir s'y faire je crois : je ne peux pas poster de news plus d'une fois par mois... Depuis la dernière fois j'ai un peu lâché mon travail, un peu anéanti par un bug pénible qui empêchait de lancer le jeu au premier démarrage. J'ai fini par me remettre au travail et, à force de persévérance, à corriger ce satané bug.
Du coup, mon moral s'améliore et j'ai enfin pu prendre sur moi pour lancer une deuxième beta de la v20, privée cette fois. Pour l'obtenir, il faut être enregistré sur le site, et aller sur cette page
. N'hésitez pas à commenter ! Le fichier pèse 6mo et propose pas mal de petits ajouts sympa pour ceux qui étaient impatients d'avoir enfin un peu de neuf. Si tout se déroule bien, je pourrai même envisager une sortie publique de cette version beta. Croisons les doigts !
So, what's up?
March 06, 2005, 21:33:53
Hmm, it's been a month and a half without any news... Sorry about this, I was pretty sure it'd be easier for me to post often with this new system. Turns out I was wrong. I did, however, resume work on KMJ at a slow pace, which is a great deal to me since I spent most of 2004 working on other projects.
Here are a few of the changes:
- Two surprise improvements in the graphics... These are major things that really help KMJ look even better than before. If you're on the registered users forum, then you already got screenshots and I think you all agree
- The layout selector's layout preview window now shows different layers in fading colors, in order to look like kyodai.com's preview system.
- Now, on Solitaire and Rivers games, the time counter will only start after your first click. This is in order to encourage users to develop a strategy prior to removing tiles. This is an idea I got last year but was too lazy enough to integrate. Surprisingly, some people on the forum suggested this, and I told them it was already in my to-do-list. So I finally did it
- The dialog box animations are now a little more noticeable.
- Fixed a vertex list unlocking bug that may have been the cause of ingame crashes on some video cards (most likely when clicking on a pair of tiles).
Unfortunately, there are two bugs that I'm not sure are already in v20.00b1, and am unable to fix in the current beta (which is why I'm not releasing it yet for public testing):
- KMJ freezes from time to time when quitting. I managed to narrow it down to a thread that wouldn't let it go, but couldn't figure out which thread, and why this can't be reproduced while debugging the game...
- KMJ says "reference device will be used" at startup and ends up awfully slow (I hate the ref device). Strangely, this has happened even to me. Just quitting the game, modifying the INI file to use another device and relaunching KMJ will fix the problem, but I need to find out how I can prevent the problem from happening in the first place.
Apart from that, the forum has been very lively. 165 threads, 1260 users and over 1800 posts: that's more than I could ever hope for a board that is only two months old! The file uploads are also quite interesting: nearly 70 tilesets, 30 small tilesets, 50 backgrounds and 90 layouts have been posted! I'm also quite active there, as I'm responsible for about a third of the messages. As you can see, the fact that I'm away from the official news posts doesn't mean I'm not around!
(French) Hmm, déjà un mois et demi sans nouvelles... Désolé ! Je pensais que ça serait plus facile pour moi de mettre les news à jour avec le nouveau système, mais visiblement c'est surtout dû à ma paresse légendaire (ou au fait que je sois très occupé ailleurs, si vous préférez). J'ai toutefois repris le travail sur le jeu, et c'est important pour moi puisque j'avais passé la majorité de l'année dernière à travailler sur d'autres projets. Les nouveautés ajoutées à ce jour sont d'ordre graphique (deux très belles améliorations du visuel qui ont déjà fait le tour du forum), mais aussi au niveau du gameplay. Plus d'informations dans la version anglaise de cette news... Oui, désolé, je n'ai pas le temps de la traduire en entier...
A part ça, le forum est toujours aussi actif depuis sa création il y a deux mois, avec plus de 1200 utilisateurs, 1800 messages (dont un bon tiers de moi, ce qui rassurera ceux qui pensent que je ne suis pas très présent !), 165 sujets de discussion, 70 tilesets, 30 petits tilesets, 50 fonds d'écran et 90 layouts. Pas mal, non ?
November 14, 2004
November 14, 2004, 00:00:00
Now that the host issue is dealt with (I'll still be looking for mirrors for the KMJ files if anyone's interested -- I've received a couple of offers I haven't answered yet, shame on me), I've been resuming work on KMJ itself, just to get back into the bandwagon... Uh. I actually tried to convert the game's code to open source development tools over a period of 24 hours. I first had to get rid of the interface code (and it's not like I didn't try to convert it...), then the network code, then I had to convert the DX8 code to DX9 (because strangely, the OSDT didn't have DX8 support), and then I had a linker problem that I was unable to find the source of. I scratched my head for a couple of hours and decided my usual tools were better for now. I'd forgotten how huge the KMJ project had become. Something between 15.000 and 20.000 lines of code, well it's not the kind of project you can happily convert in a couple of days. So, back to the website for now... I'm having more issues with my PC, so I'll first work on fixing it and then I'll try to start my private beta session (hopefully). Phew.
March 27, 2004
March 27, 2004, 00:00:00
I don't like being accused of doing vaporware
, so I felt like I had to release a beta version to the public. It's a beta version from February 20, I didn't change much since then. I've been too busy on changing the design for the new website, and learning more PHP and related stuff. Plus, I'm looking into switching hosts for Kyodai.com, because I'm not too happy with the current one (Lost Oasis). They're quite good at serving HTML pages, but they suck at PHP. Anyway. So I'm looking for a host. If you know of a good reliable host (guaranteed
uptime >= 99.9%, bandwidth between 80GB and 150GB, just to be sure (currently 20 to 25GB but that will grow), daily backups and high performance international traffic), please let me know through the contact form at the end of every page. Thanks. Oh, yes, here's the link
to version 20.00 beta 1... If it doesn't work, it's because I (or my host) removed it because it's generating too much trafic. You never know. And it REALLY needs a lot of polishing. And I'm ashamed of the current results (although it's much better than v19.99 IMHO). I guess that's my punishment for spending too much time on the website, and not enough on the software. Anyway. Have fun, and if there are bugs to be found, they'll be reported right below. Come back to this page before you submit a bug report, just to be sure you won't be the 857th user to report it. Thanks for our mailboxes. Oh yeah, and have fun
February 21, 2004
February 21, 2004, 00:00:00
Did a lot of work on Kyodai Mahjongg this week... I think I'm definitely back on track this time. Most of the work was put into making the best possible audio improvements for Kyodai Mahjongg. I think you'll like the results. Actually, I'm spending a lot of time playing the game these days. Haven't done this in a while... I think it's a pretty good sign that the new version is more than a bug-fix release, this time !