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 Cyna Games > News theme: News
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December 8, 2000
December 08, 2000, 00:00:00
Hi ! Well, two weeks without a news post... Sorry about this, but I guess it's the result of working so hard on Kyodai for so long. I was just exhausted and needed a break. I was still online (except for the last couple of days, because I was watching the 26 episodes of Future Boy Conan which is still one of my favorite anime series), but I couldn't work on Kyodai. However, I did fix the problems that were in v15.21 and the result is v15.25, which is now available on my site. Well, that's all for now !
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November 24, 2000
November 24, 2000, 00:00:00
Kyodai 15.21 is online Smile It's been updated with 3D implementations of all 2D tile-removal animations, including speed settings, etc. I've had a hard time doing this in a few hours today, but I've extensively tested the options and it should work perfectly. I've also added a cool rotation effect to the animations. Have fun !
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November 23, 2000
November 23, 2000, 00:00:00
Hello. Back to work after a couple of days off... Smile  Well, the polls seem to clearly indicate a preference for the Quasi-Final version of Kyodai 15.21... Actually only 20% of you can't run it, so it's back to the usual results (20% represents the old and/or corrupted PC configurations that just can't launch a DirectX game without a chance to crash). Oh, by the way, I'm sorry to announce to the few users who want me to drop 3D : I had just put the option there to see the results, but I never planned to do that. Actually you should be thankful to 3D, because I realize now that I've never had more fun programming on Kyodai than since I switched to 3D. Actually, if not for 3D, I would have given up long ago.  Anyway. I'm planning to release the new version this week-end, hopefully. Maybe tomorrow, but I don't know if it will be possible. No later than within one week, though. I still need to fix a few glitches, and it will be ready. I guess that's what all of you wanted to hear, so that's the official announcement... Wink
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November 20, 2000
November 20, 2000, 00:00:00
Well, I've posted an update to the public beta. Same link as below. I've decided to base my work on the DirectX 6.1 version instead of the DirectX 7.0 one, mostly because of increased compatibility with older cards, and because I don't exactly need the DX7 features for now. If I ever require a version more recent than 6.1, I'll probably directly switch to DirectX 8.0... For those of you who had visibility problems with the previous beta (Test #2), they're gone. Since I've reset the poll, please vote again to update your status ! I've also fixed all of the other bugs I've met. So, if you find any more bug, please report it to me, thanks ! (Also, I'm still waiting for your feedback about this beta...)
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November 20, 2000
November 20, 2000, 00:00:00
Only ten votes for the Beta 2 poll so far (in about 12 hours), and the "Alternative" version seems to get your choice. The problem is that, technically, I've spent the last three weeks hearing you tell me, "This version doesn't work ! Go back to Kyodai 14.00 !", which is basically what I did in the "Quasi-Final" version (went back to the DirectX 6.1 engine). I could go back to Kyodai 14 and then implement one by one all the features I've added in v15.00 and v15.21, but it would take weeks. I don't like the idea at all. So I believe another poll is needed. Please consider everything before you vote. If you're not sure, drop me a mail and tell me your opinion. As you all know, I'm always listening to my users' feedback to help improve Kyodai. It's just that, this time, I'm not sure what you all want. It's like if nobody agrees on what to do. This is making me lose my time, when I could be adding more features. I definitely want to add new rules to the games, a challenge mode to Solitaire, and so on... And I can't do anything before I'm sure I have the right engine. So please help me on this ! Wink
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