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 Cyna Games > News theme: News
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November 22, 2002
November 22, 2002, 00:00:00
Cool things happened. First of all I fixed all my fullscreen issues (there were a lot !) and the game can now be played at any resolution. I also made sure VSync was enabled in fullscreen only if specifically asked. And that's where the fun begins... While keeping the same resolution as in non-fullscreen mode (1024x768x32), I switched to fullscreen and performance jumped from 220 FPS to... 405 FPS !! And that's with mid-res realistic tiles ! Simple cube tiles reach over 700 FPS, can you imagine that ? Of course these numbers are only theoretical since our eye can't distinguish more than 80-100 frames a second... Wink But it's a 2x jump in speed. I tested the code on my GF3 machine and unfortunately there is no improvement at all. ATI confirmed that this is a known issue with their drivers : they're optimized for fullscreen modes only, not windowed modes (I verified this on the DX8.1 SDK samples). I'm a bit surprised because KMJ 18.75 runs at 200 FPS both in fullscreen and windowed modes... Only the upcoming version reaches 400+ FPS on Radeon 9700s. Well that's good news anyway, isn't it ? I don't know if ATI will ever optimize their drivers (they told me it was unlikely because most DX games run fullscreen, and I guess I can understand their point), but if you have a Radeon I'm sure you'll be waiting for the new release even more impatiently than everyone else ! Wink
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November 16, 2002
November 16, 2002, 00:00:00
Ouch, I didn't make it on time to release the private beta version of the game last week... So I thought I'd tweak the game a little more and try to make it as bug-free as possible before submitting it to my registered users. Add to that the fact that since the last time, the first episodes of Saint Seiya Hades were released to the public. Considering it's my all-time favorite show and I've been waiting for 12 years to see the new series come to life, I was sort of splitting my time between Kyodai Mahjongg and watching and commenting the new episodes. For those wondering, Saint Seiya is the TV series that had a season called "Asgard", including two characters who were twin brothers and inspired the name for this game -- Kyodai means "brothers" in Japanese. That explains the cryptic "Remember the Asgard brothers" in version 1.21... Eh eh Wink  I had only one 3D-card crash/reboot since last week, and it wasn't with a 3D game, but while browsing the web. I don't know why. Anyway. My machine seems to be pretty robust now. And I've finally been able to cross past the 15.000 mark in 3DMark 2001 SE with the latest ATI beta drivers. That's just the geek in me, of course. Not that it matters anyway. Oh, and I was curious to see the Doom III leak. It looks gorgeous and runs quite fast (about 50 FPS here). I'd love to do something that looks as good as that. But I have already too much work on my silly little game eh eh.  So, what's up ? Hmm... I've finally been able to fix the bug that prevented me to switch to fullscreen mode. I still have a few issues to fix in it (incorrect multisample and vsync support, buggy game selector), but I expect this to be done tomorrow. I also need to reimplement tileset numerals, cube mapping, board rotation, window coordinates saving, fullscreen cursor, and try to finish implementing fully the combo box and edit box components -- not that they are particularly buggy, but they don't behave the same way as the classic Windows components. Hmm. That's my list of things left to do before I can release the private beta. I guess I won't have done everything in time for the release, so I'll try to release it next week at the latest. I really want some feedback now, so I have to do it ! Wink
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November 7, 2002
November 07, 2002, 00:00:00
Today I received my replacement Radeon 9700 Pro from ATI. It has yet to crash, even after running (for a test) Kyodai Mahjongg for 51 minutes. So it's probably safe to say that the previous card was faulty and my PC was okay. Hopefully I can now use it for programming. I'm also glad to announce that the DirectX 8 version of Kyodai Mahjongg is about 10% faster on the Radeon 9700 than the DirectX 7 version. Okay, not that it would matter much in such conditions (over 200 frames per second...), but it's still a nice surprise to me. Back to work now ! I have a beta version to finish for this week Smile
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November 6, 2002
November 06, 2002, 00:00:00
Out of curiosity, I launched version 18.75 of the game today. I hadn't played it for months. Guess what. It's so slow that it's close to unplayable on my machine. I don't know why. The game is always very fast, but there is something in the input routines that wouldn't work, slowing down the mouse in the process. Anyway, that problem doesn't appear in the upcoming version. Everything that was slow for you in the current version, might probably be fast in the next. We'll see. I'm preparing a special beta version for registered users. If you're on my mailing list, well... Wait for my e-mail ! It'll be coming this week Smile  Update : I've been told by an user that the problem I was describing happened only with 40+ Detonator drivers (the latest ones), not with the 30+ series. And indeed I was using the 40+ series. I thought you'd like to know.
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November 5, 2002
November 05, 2002, 00:00:00
After two days of rewriting, rethinking, remodeling everything, I finally figured out that the performance drop I had was in fact due to myself using CopyRects routines from IDirect3DSurface8 interfaces (created by CreateImageSurface) to the backbuffer. I wasn't aware that CreateImageSurface would create surfaces in system memory, so obviously it was a slow process to copy to the backbuffer -- although I didn't expect it to create a sort of "bottleneck" that would limit the game to a maximum of 100 FPS. Anyway, I had to rewrite (again) a part of the interface routine, and make it use IDirect3DTexture8 interfaces instead of simple surfaces. Now, it works, it's (supposedly and hopefully) compatible with early 3Dfx cards (even though I don't see myself playing the latest version of Kyodai Mahjongg with a Voodoo Graphics board...), and it's, well, roughly the same speed as the DirectX 7.0 version, as opposed to the last time I tested. Oh, and that's during the game. The 3D logo animation is actually much faster now, jumping to 285 FPS. But with the same video card, my Pentium III 450mhz computer managed 320 to 360 FPS on the same screen, same settings. Why could a machine 7 times slower manage better performance than my current one ? Hu ? I don't know. I'll have to check the settings. Maybe it's the GeForce3 that sucks with newer CPUs. Anyway. I'll be spending the next few days restructuring my code, cleaning it, trying to implement correctly the fullscreen modes without having the game crash (well, at least I've been able to run it in multisample mode a couple of times, and it looked good !). Then I will fetch a few "to-dos" from my to-do-list, do a private beta session, think about adding a mini-game, and, and... finally I'll be starting my new game. That should be in about... 4 or 5 y..m...weeks. Hopefully Smile Anyway I'm aiming for a release of the new version before the end of the year. I'd like a Christmas release Smile
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