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Cyna Games > News theme: Author's rants
Two decades to posterity
February 15, 2017, 18:40:52
I last posted here ten years ago, to celebrate Kyodai Mahjongg's tenth anniversary. I didn't know, at the time, that I would never release another version of the game. And yet...
It's hard to imagine that 20 years after its release, the website is still here, and I'm here to celebrate again.
I stopped development for a simple, good reason: burn-out. I'd spent a couple years working on useless details of KMJ instead of adding a story mode like every game does these days. (I had a really interesting story ready to use, too.)
Then I soon lost my PC and with it, my development environment, and it was too complicated to reinstall properly. I might be able to recompile the game one day, but I'm not placing any bets on it. I'd still like to put that story to words. Maybe I'll do a new KMJ from scratch. I don't know. And I'll get rid of that terrible Comic Sans MS font that hurts my eyes each time I point my eyes at the 'Hall of Fame'.
The fact is, Kyodai is still as wonderful as it was 20 years ago. It was the best of its kind (and probably still is), sold decently online and very well in retail (under the name 'Mahjongg Master'
, it won Shareware Industry Awards two years in a row, was a precursor of the indie scene, inspired dozens of clones, and its soundtrack is just as timeless today as it was at the time. Miguel Samiez, once a simple neighbor who 'owed me one' for stealing a Final Fantasy CD before I tracked it down to him a year later (true story!), became a good friend and I became a fan. He wrote songs for me as his way to apologize, and it made him realize he wanted to be a musician. His later albums have all been fantastic. And finally, the KMJ community is still alive, I'm friends with many players on Facebook. They still play the game to this day. Even my mother-in-law has been playing it every day for years.
To thousands of people, Kyodai has to been them what Spider Solitaire is to me: the go-to game to launch for a quick minu...hour...evening when you want to clear your mind. I'm just happy I can be part of your lives.
I really have no reason to complain. After a few years of putting it aside, I started selling Kyodai again last year as a way for fans to support me (and my happy offspring), and I still sell a couple copies a week, so it's nice to know you all still care about it. For many years, I simply didn't realize. I missed out. Now I'll never forget.
Here's to another few decades of happy matching!
A decade of striving for perfection
February 25, 2007, 21:54:41
On February 24th, 1997, a friend of mine told me she was addicted to Taipei. I felt that game just didn't cut the mustard, so I told her I could program something better in less than a week. It took me 4 days to make a working prototype
, and just a week to release a first playable version on March 1st. Kyodai Mahjongg was born.
And it never died. There is nothing more comforting for me than looking back over the last 10 years and realize how much I've been able to achieve in my quest for the perfect Mahjongg Solitaire game. And what can you improve in a game that is already perfect? Not much. A huge community loves it just like it is.
Share your ideas with us!
(And stop with the smilies, Nao!
December 23, 2005, 12:52:32
Merry Christmas everyone! I've been working like crazy for the last two months on KMJ's new version. It's now finished and being tested thoroughly by our registered users on the forum. So far they love it! It should be released by December 31, and will offer a few very nice surprises for you.
Miguel, my composer, is dropped by a few minutes in Paris and I was able to meet him to discuss our future collaborations and listen to his current work --and just plain see an old friend of mine I can't see as often as I'd like! Meanwhile, you'd better check out as soon as possible his new album, BlueScape (http://www.tripmusic.net/miguelsamiez/music/
), which is a pure masterpiece for all instrumental music lovers.
Sorry for the server downtime a few days ago. It was due to a power shortage in the datacenter the website is hosted in, and shouldn't reoccur in the foreseeable future. Well, y'never know, with computers and stuff. Eheh.
See you --and see the new version-- next week!
(French) Bonjour à tous et joyeux Noël !
Je travaille comme un damné depuis début novembre pour terminer la nouvelle version de KMJ avant le 31 décembre (cette fois c'est la bonne). J'ai déjà publié deux ou trois versions bêta sur le forum réservé aux utilisateurs enregistrés, et ils en sont tous enchantés. Suggestion pour Noël : un KMJ acheté maintenant, c'est un KMJ gratuit pour la vie... Y compris la version qui sortira dans les prochains jours ! Ahem, assez pour le marketing. La nouvelle version ne sera pas numérotée 20.00, parce qu'il y a quelques changements au programme.
Je viens de retrouver Miguel qui faisait un saut rapide à Paris, et nous avons pu discuter de nos futures collaborations (motus !), et j'ai surtout avoir le plaisir de retrouver un vieil ami que je n'ai plus tellement d'occasions de voir depuis nos deux déménagements (nous étions à quelques kilomètres l'un de l'autre dans le nord, maintenant je suis à Paris et lui en Suisse). En attendant, vous pouvez vous précipiter sur son nouvel album, BlueScape (http://www.tripmusic.net/miguelsamiez/music/
), qui est une merveille pour les amateurs de musique instrumentale.
Désolé pour la panne serveur qui a eu lieu il y a quelques jours. Le site a été inaccessible pendant près d'une journée suite à de gros soucis d'alimentation dans la salle serveur où il est hébergé. Cela ne devrait normalement plus se reproduire.
A la semaine prochaine pour la sortie de la nouvelle version !
December 30, 2004
December 30, 2004, 00:00:00
It's a bit hard to believe (even for me, at this point
), but I did manage to finish a working version of the website on Christmas Eve. Actually, I had even put a Christmas theme on it, which I had to remove later, for... obvious reasons. Because unfortunately, Christmas is not exactly a day you can spend on your computer working with beta testers towards a public release, so I pushed back the release date a little bit.
Last week I added a couple of cool new features and I needed to test them myself, so in the end I decided I would open the website to the public directly without a beta session, in order to make it for New Year's Eve. Well, it turns out we organized a party with our friends, and I haven't been able to work on the release for the last couple of days. In the end, tomorrow will be the party itself, and it would be a very bad idea for me to open the website then. It's been crunch time for a few weeks now and I'm exhausted, so I'll probably open it next week. This time, for good! Everything is fixed, it's technically ready to be browsed.
I can't wait till you get to see it in action! I put nearly ten months of my life in it. One day you decide you're going to reprogram everything by yourself, next thing you know you're ten months into the making and cursing yourself for not using a library like PostNuke. Eh, who am I kidding. I would have thought it didn't have the right features for me anyway. At least now I'm happy with the results. And I hope you will be, too. Have a happy New Year and see you next week!
February 11, 2004
February 11, 2004, 00:00:00
Believe it or not, the new version has still been delayed. No, it's not becoming vaporware, eheh. Although I'm starting to believe I'm becoming as lazy as the Duke Nukem Forever
creators. I'm definitely going to have to work on that. Oh, and blame Toei Animation for that. They decided to show a preview of the Saint Seiya movie saturday, right when I was supposed to fix the last bugs in the game. So of course I've been (forced by a crazy band of fanatics ?!) to publish news reports all over the week-end, and it's still not over. The good news is, I like what the movie is looking like for now (according to the reports I've seen). The bad news is, no one reading this cares a bit about that, so I'm just going to shut up and go back to work !