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Cyna Games > News theme: News
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March 29, 2000
March 29, 2000, 00:00:00 |
Last night, the Kyodai website reached the very symbolic million of visitors !! Thank you everybody !! Most of these visits were made in the last year, following the introduction of 3D in Kyodai. I'm really moved having received so many visitors, and be sure I'll do my best to make sure you'll want to come by again !  I'd like to take this opportunity to ask you a more general question about the future of Kyodai. It's a new poll on my main page, where I'm sort-of asking you what your favorite version of Kyodai is (8.52, 10.21 and 11.25 being the natural candidates in my opinion, since they represent the currently most stable representatives of 2D, OpenGL 3D and DirectX 3D). This poll replaces the "DirectX or OpenGL" poll which was clearly won by DirectX (77% of votes). |
March 27, 2000
March 27, 2000, 00:00:00 |
Version 11.25 is released, earlier than expected !  I have yet to receive a bug report. So I guess it's just fine now, except for a minor glitch I found myself in the Memory game (when you play with the new Ivory tile border, but since nobody seems to ever play Memory, even me, I suppose it's not important). Oh, some sites posted the file as being "beta", although it's no longer the case since v11.21... Hem. Just trust me on this. If you find a bug (or think you've found a bug) anyway, please drop me a mail, I won't eat you, you only risk making me an angry man  4:42am... I've uploaded a patch (722kb) for Kyodai 11.25 if you play the Memory game and you're angry with the little bug  I think I'll adopt this patch solution more often in the future, because a 4mb is a pain to upload and download ! Please note that the patch's only difference is the Memory bug-fix ! |
March 26, 2000
March 26, 2000, 00:00:00 |
Hi there. Slow pace of work on my side. Busy in real life, etc, you see the point. I've, anyway, fixed all of the "little bugs" that could be in v11.21 (as far as I know), and the new version will still be released next week. Actually I'm planning to work on it tonight, and hopefully upload it to ZDNet tomorrow. I'm glad to see only 30% of you claim to have problems with v11.21... Which is a good result with a DirectX engine. And maybe these 30% didn't know they had to install DirectX 6.1 or something like that, you see. So I guess the engine is reliable now. Phew !  |
March 22, 2000
March 22, 2000, 00:00:00 |
I've just uploaded 2 new polls on the main page, to ask you if you have Kyodai 11.21 running perfectly on your computer. I just wanted to be sure...  Also, I'm working on fixing a few things. Nothing important. The version currently available on my site works fine, as far as I know. The next version, 11.25, will be posted on ZDNet first, and should be available next week. |
March 21, 2000
March 21, 2000, 00:00:00 |
Here it is ! Kyodai 11.21 is now officially available to the public !  This week-end I actually worked a lot on fine-tuning it, and I ended up adding a few things to Kyodai since Beta 7, including an improved DirectX panel which saves automatically the preferred driver and display mode for the next time. Also, most options involving DirectX graphics (such as the 3D menu and the tilesets and backgrounds) should be faster than ever under Windows 9X. All in all, I'm really satisfied with the current results, and I don't regret switching to DirectX. Do you ? Update (after a short night) : I'm sorry for the mess. First of all, I forgot to update the main download link before going to bed. So you may have downloaded version 10.21 by mistake, instead of v11.21... If you did so, please download it again. Anyway I had to re-upload the files, to fix a few minor bugs. |
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