Title: November 15, 2000 Post by: Nao on November 15, 2000, 00:00:00 Well, I'm at a turning point. I made some tests with earlier versions of Kyodai, compared to my latest optimizations, and realized that maybe switching to DirectX 7.0 did not bring extra performance. Maybe it was just my own optimizations. Maybe I'll give a try to the DirectX 6.1 engine again. I'm not sure about it, but what I know is that the only thing Kyodai would lose is its Cube Mapping feature, which looks fine but can be easily replaced with a similar (slightly slower) technique. For now, I need to know if the main thing that caused all the "Floating Point Division by Zero" errors did or didn't happen in earlier versions of Kyodai. In order to check this, just launch an older version and enable "High-Quality Stretching (3D)" in the Configuration menu. Then restart Kyodai and give me your results. If it doesn't cause a crash or anything, if Kyodai 14.00 is definitely more stable for you, then please tell me. One thing is sure for now : it's not switching to a different DirectX 7.0 engine that will fix your problems with Kyodai. The current one works fine. So the current poll about this is a bit useless now...
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