Title: November 15, 2000 Post by: Nao on November 15, 2000, 00:00:00 Last night I worked until 8:00am (!) to convert back Kyodai to DirectX 6.1, just to see. Well, the results are more than surprising. Basically, I've been able to retain the same level of performance as for the DirectX 7.0 version, but only if I enable multi-texturing. Usually, single-texturing is faster... I guess it's my video drivers' fault. I'll have to investigate on this. I'll try to post this week a public beta version of Kyodai 15.21 with both the DX7 and the DX6 versions for you to try and give me your feedback.
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