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Author Topic: A decade of striving for perfection  (Read 82591 times)
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JanRoza
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« Reply #30 on: March 07, 2007, 00:07:50 »

Congratulations!
You are right, it's perfect.
My family and me still play it almost daily for years now, so it is money well spend.

Thanks again for a great game that never looses its value or its fun.

 Applause
Jan Roza
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Webangel
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« Reply #31 on: March 07, 2007, 01:11:45 »

Hi JanRoza and welcome to our forum. Enjoy.  Yeah baby!
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kryton
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« Reply #32 on: March 07, 2007, 09:39:09 »

Welcome to the forum JanRoza Smile
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filouk
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« Reply #33 on: March 17, 2007, 01:44:51 »

So Naoki, are you saying that with Kyodai 2006 v1.42 you've finally reached the ultimate version ?  Wink
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kryton
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« Reply #34 on: March 18, 2007, 09:46:20 »

Welcome to the forum Filouk Smile
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Webangel
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« Reply #35 on: March 18, 2007, 14:34:26 »

Welcome to our forum Filouk. 
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filouk
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« Reply #36 on: March 18, 2007, 23:54:26 »

Thanks ! Years ago I helped Naoki a little, with beta-testing Kyodai and giving some suggestions. For example I remember that I used to create a lot of layouts (Hourglass and Hovercraft are by me) and the program would not allow to display them all in the list, so we had the idea of the "layout selector" you all know about. Good memories ! Wink
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Raveneye
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« Reply #37 on: March 18, 2007, 23:58:58 »

Thanks ! Years ago I helped Naoki a little, with beta-testing Kyodai and giving some suggestions. For example I remember that I used to create a lot of layouts (Hourglass and Hovercraft are by me) and the program would not allow to display them all in the list, so we had the idea of the "layout selector" you all know about. Good memories ! Wink

Hi filouk!

I remember the name "Vincent Krebs" associated with the Hourglass layout.  Is this you or am I mistaken?  Just curious...  Smile
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« Reply #38 on: March 19, 2007, 10:19:36 »

Hello Raveneye. Yes it's me. I also made the layout called "one move", which I believe is the only 144-tile disposition that makes only 1 move available at the beginning of the game. Just have a look at the file "what'sold.rtf" in the "help" directory and see the section "New features in 5.28", where Naoki thanks me for beta-testing Kyodai. I was quite good at finding bugs.
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Nao
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« Reply #39 on: March 19, 2007, 17:10:41 »

Hi Vincent Wink Didn't think you still were into KMJ Wink
Yes, I remembered how many times you managed to piss me off with your requests and suggestions Wink And I just as well remember how many times you made good suggestions and submitted good stuff like Hourglass, which is still my favorite KMJ layout (just after the regular Traditional one)! (No wonder I used it for some screenshots!)
We shared a total of 197 e-mails between 1998 and 2001! (Plus 8 e-mails in June 2003) I kept them all. Eheh

As for your question...
Well, as far as I can tell, KMJ 2006 1.42 is the "final" offline version. I still have an update in the works, but it just adds transparent windows, which is really no big deal. (I'm through with the "cosmetic-only" changes...)

There are still things I could add:
- interoperability with the server (hall of fame, game matching, chat, ingame downloads)
- extra mini-games (but I'll never do these. And even if I did, it would be in a game separate from KMJ itself Wink)
- err, probably lots of other things, but if I can't remember them, they're not so good after all Wink

So I'm not saying I'll release any more versions of KMJ, of course. But after 10 years of development, one could say I don't *have* to Wink I'm probably the only one who thinks the game is still far from what I envision.
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filouk
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« Reply #40 on: March 19, 2007, 18:27:44 »

Hi Naoki ! Nice to talk to you after all this time Wink


Quote
Yes, I remembered how many times you managed to piss me off with your requests and suggestions  Wink

Sorry about that Wink I know that I may have sometimes seemed to you like an "enculeur de mouches" Lol which I believe I can really be, from time to time  ^_^


Quote
And I just as well remember how many times you made good suggestions

Thanks ! I used to get happy each time we could agree with each other...   


Quote
...and submitted good stuff like Hourglass, which is still my favorite KMJ layout (just after the regular Traditional one)! (No wonder I used it for some screenshots!)

I remember, when I submitted it to you, you found it quite difficult  Wink I saw that a modified easier version had been created as well...


Quote
We shared a total of 197 e-mails between 1998 and 2001! (Plus 8 e-mails in June 2003) I kept them all. Eheh

 Yes!


Quote
As for your question...
Well, as far as I can tell, KMJ 2006 1.42 is the "final" offline version.

That's a great accomplishment !  Applause
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Nao
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« Reply #41 on: March 21, 2007, 09:02:54 »

Hi Naoki ! Nice to talk to you after all this time Wink
Smile

Quote
Sorry about that Wink I know that I may have sometimes seemed to you like an "enculeur de mouches" Lol which I believe I can really be, from time to time  ^_^
I think the English equivalent would be "nit-picking" Wink

Quote
I remember, when I submitted it to you, you found it quite difficult Wink
That's also why it's so good! Wink
It looks great and it's a bit harder than the rest!

Oh my, it makes me think, I'd always promised myself to introduce difficulty settings into KMJ... "Normal" would be the current mode, "Easy" would be the same but without any maluses when you use Hint or Shuffle, and "Hard" would disable the "Hint" and "Shuffle" features. I for one would love to play KMJ with these features disabled Wink

Quote
Quote
As for your question...
Well, as far as I can tell, KMJ 2006 1.42 is the "final" offline version.
That's a great accomplishment !  Applause
I'm not so sure about that! One could call me lazy!
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Webangel
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« Reply #42 on: March 21, 2007, 12:58:47 »

Hi Nao. I, for one, wouldn't call you lazy.  No! I believe you accomplished a lot.  Yeah baby!
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« Reply #43 on: April 16, 2007, 15:55:17 »

Hi, what about Windows Vista and directX 10 ?

Do you think would be worth to convert the game in Dx10 ? Any good change from them ?
I don't remember if the game now is in OpenGl or DX, I just remember time ago you rewrite the code but if my memory doesn't leak you came back from that update.

 
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Ant5
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« Reply #44 on: April 18, 2007, 23:54:58 »

Hi and welcome runfox, FYI the code is DX but does not use any DX10 specifics.

In my opinion Nao would be limiting the distribution somewhat to write for DX10. I personally can not see a "must have" feature of DX10 that would make Nao change. Just my 0.02 Eheh
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