Cyna Games Forum � November 6, 2001
Cyna Games
35352 Posts in 1437 Topics by 9988 Members. Latest Member: PieLam
Welcome, Guest. Please login or register.

Login with username, password and session length
   Community home  Help Search Login Register  
Pages: [1]   Go Down
  Print  
Author Topic: November 6, 2001  (Read 9779 times)
0 Members and 1 Guest are viewing this topic.
Nao
Grumpy Creator
Mahjongg Emperor
***
Offline Offline

Age 49
From Paris, France
Posts: 4427


Full geek, semi-retired.

WWW
« on: November 06, 2001, 00:00:00 »

Still playing around with stupid things that may or may not be included into Kyodai Mahjongg... Most of my effort has been put in trying again to convert the engine to DirectX 7.0... I already tried this on Kyodai Mahjongg 15.00 and I received a lot of negative feedback about crashes and floating-point error messages that forced me to go back to DirectX 6.1. This time I wanted to experience with high-quality models and see if I could improve the visual aspect of my tiles with the hardware transform & lighting technology, which can only be accessed with DirectX 7.0, so I gave it another try, making sure to prevent the floating-point errors from happening.  So, technically, if you experienced problems with version 15.00 (you can find it on my download page if you want to make sure it still doesn't work on your current hardware), and if you have version 17.24 installed on your computer (it's also available on my download page, of course !), you may want to help me finding out if the upcoming DirectX 7.0 version (with its high-quality rounded tiles) works fine and faster on your machine. Drop me a mail... Thanks in advance.
Logged

My dearest friend if you don't mind, I'd like to join you by your side...
Where we can gaze into the stars... And sit together, now and forever,
For it is plain as anyone can see... We're simply meant to be.
Pages: [1]   Go Up
  Print  
 
Jump to: